Observation Room: Difference between revisions
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{{portal2}} Observation Rooms are rooms high on the walls in the test chambers of Aperture's testing tracks. They are characterized by bright white and concrete wall textures and frosted glass windows. They are also the main source of light in most test chambers and range in size from 128x64 to 128x256. There are several textures available in Hammer for Portal or Portal 2 to create your own and | {{portal2}} Observation Rooms are rooms high on the walls in the test chambers of Aperture's testing tracks. They are characterized by bright white and concrete wall textures and frosted glass windows. They are also the main source of light in most test chambers and range in size from 128x64 to 128x256. There are several textures available in Hammer for Portal or Portal 2 to create your own and | ||
they can be made easily with a [http://developer.valvesoftware.com/wiki/Instance instance]. | they can be made easily with a [http://developer.valvesoftware.com/wiki/Instance instance]. | ||
In [ | In [[Portal 2]], you can find the observation rooms in the instances/labs/ folder. | ||
For more information on making instances, go to [[func_instance]]. | For more information on making instances, go to [[func_instance]]. | ||
[[Category:Portal 2 Level Design]] | [[Category:Portal 2 Level Design]] |
Revision as of 13:38, 26 November 2012
Observation Rooms are rooms high on the walls in the test chambers of Aperture's testing tracks. They are characterized by bright white and concrete wall textures and frosted glass windows. They are also the main source of light in most test chambers and range in size from 128x64 to 128x256. There are several textures available in Hammer for Portal or Portal 2 to create your own and
they can be made easily with a instance.
In Portal 2, you can find the observation rooms in the instances/labs/ folder.
For more information on making instances, go to func_instance.