Category:Nl/Material System: Difference between revisions
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{{ | {{lang|Category:Material System}} | ||
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__NOTOC__ | __NOTOC__ | ||
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== Basis == | == Basis == | ||
*'''[[Creating a Material|Een Materiaal Maken]]''' | *'''[[Creating a Material:nl|Een Materiaal Maken]]''' | ||
* [[Material optimization|Materialen Optimaliseren]] | * [[Material optimization:nl|Materialen Optimaliseren]] | ||
*[[Decals]] | *[[Decals:nl|Decals]] | ||
*[[Skybox (2D)#Creating a 2D Skybox|Skybox (2D)]] | *[[Skybox (2D)#Creating a 2D Skybox:nl|Skybox (2D)]] | ||
*[[VTFEdit]] en [[VTF Shell Extensions|VTF Shell Extensies]] | *[[VTFEdit:nl|VTFEdit]] en [[VTF Shell Extensions:nl|VTF Shell Extensies]] | ||
*<code>[[Patch]]</code> | *<code>[[Patch]]</code> | ||
== Shader Commando's == | == Shader Commando's == | ||
*[[:Category:List of Shader Parameters|Lijst van Shader Parameters]] | *[[:Category:List of Shader Parameters:nl|Lijst van Shader Parameters]] | ||
*[[:Category:List of Shaders|Lijst van Shaders]] | *[[:Category:List of Shaders:nl|Lijst van Shaders]] | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
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=== Belichting === | === Belichting === | ||
*[[Bump map]] | *[[Bump map:nl|Bump map]] | ||
*[[Parallax mapping]] | *[[Parallax mapping:nl|Parallax mapping]] | ||
*[[Half Lambert]] | *[[Half Lambert:nl|Half Lambert]] | ||
=== Reflecties === | === Reflecties === | ||
*[[Phong]] | *[[Phong:nl|Phong]] | ||
*[[Specular]] | *[[Specular:nl|Specular]] | ||
*[[Water Shader|Water]] | *[[Water Shader:nl|Water]] | ||
=== Blenden === | === Blenden === | ||
* <code>[[WorldVertexTransition]]</code> | * <code>[[WorldVertexTransition:nl|WorldVertexTransition]]</code> | ||
{{category cell|background-color=white|border-color=white}} | {{category cell|background-color=white|border-color=white}} | ||
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== Proxies == | == Proxies == | ||
*[[Material Proxies|Materiaal Proxies]] | *[[Material Proxies:nl|Materiaal Proxies]] | ||
*[[List Of Material Proxies|Lijst van Materiaal Proxies]] | *[[List Of Material Proxies:nl|Lijst van Materiaal Proxies]] | ||
*[[Procedural Materials|Procedurele Materialen]] | *[[Procedural Materials:nl|Procedurele Materialen]] | ||
{{category end}} | {{category end}} | ||
[[Category:Modding:nl]] | [[Category:Modding:nl]] |
Revision as of 16:09, 2 September 2021
Terminologie
Basis
Shader Commando's |
Veel voorkomende Shader EffectenBelichtingReflectiesBlenden |
Proxies |
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