Item currencypack large: Difference between revisions
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==Entity description== | ==Entity description== | ||
A large pile of money. | A large pile of money. Can be used in the Mann vs. Machine Gamemode. | ||
(This entity can also be used as a template item and spawned in your map) | (This entity can also be used as a template item and spawned in your map) | ||
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* [[item_currencypack_small]] | * [[item_currencypack_small]] | ||
* [[item_currencypack_medium]] | * [[item_currencypack_medium]] | ||
* [[item_currencypack_custom]] |
Revision as of 00:02, 14 January 2020
item_currencypack_large
is a point entity available in Team Fortress 2.
Entity description
A large pile of money. Can be used in the Mann vs. Machine Gamemode. (This entity can also be used as a template item and spawned in your map)
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
FGD Code
This FGD code is incomplete; please help by adding to it.
//MvM cash piles @include "base.fgd" @PointClass base(Targetname, EnableDisable) studio("models/items/currencypack_small.mdl") = item_currencypack_small : "MvM Money (Small)" [ ] @PointClass base(Targetname, EnableDisable) studio("models/items/currencypack_medium.mdl") = item_currencypack_medium : "MvM Money (Medium)" [ ] @PointClass base(Targetname, EnableDisable) studio("models/items/currencypack_large.mdl") = item_currencypack_large : "MvM Money (Large)" [ ]