Weapon citizenpackage: Difference between revisions
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{{ | {{Obsolete}} | ||
[[Image:w_package.PNG|right|thumb|200px]] | |||
{{hl2 point|weapon_citizenpackage}} | {{hl2 point|weapon_citizenpackage}} | ||
==Entity description== | ==Entity description== | ||
Use for scripted sequences only. Players do not see a viewmodel when holding this weapon. | |||
[[ | Before it is picked up, the package also follows all physics rules as if it were a [[prop_physics]]. | ||
{{BasicWeapon}} | |||
[[Category:Entities]] | [[Category:Half-Life 2 Entities]] | ||
[[Category:Weapons]] | [[Category:Cut Weapons]] | ||
[[Category:Half-Life 2 Weapons]] |
Revision as of 04:12, 2 January 2014

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Entity description
Use for scripted sequences only. Players do not see a viewmodel when holding this weapon.
Before it is picked up, the package also follows all physics rules as if it were a prop_physics.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.