Talk:UnlitTwoTexture: Difference between revisions

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(Confirmation added)
 
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--[[User:DeathByNukes|DeathByNukes]] 12:01, 25 October 2012 (PDT)
--[[User:DeathByNukes|DeathByNukes]] 12:01, 25 October 2012 (PDT)
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{{confirm| Do models require {{ent|$model}} in branches before {{csgo}}?}}
Yes, it works in {{gmod}} without {{ent|$model}}
[[User:Roachisserie|Roachisserie]] ([[User talk:Roachisserie|talk]]) 09:40, 22 November 2023 (PST)

Latest revision as of 10:41, 22 November 2023

This does not work on Orange Box for some reason. -- It must, because it's used by the props_spytech/computerwall02 prop, for the rotating radar screen.

What is this talk about displacements?

Here is something I cut out from the article. I'm not sure what it's talking about so I'll leave it here.


  • Used in development to check Displacement material blending ?
Note.pngNote:This does not work on Orange Box for some reason. Maybe this will get fixed eventually but until then you need to edit the .vmt syntax from "UnlitTwoTexture" to "UnlitTwoTexture_DX6".

Basic VMT syntax

"UnlitTwoTexture"

Orange Box VMT syntax

"UnlitTwoTexture_DX6"


--DeathByNukes 12:01, 25 October 2012 (PDT)



Confirm: Do models require $model in branches before Counter-Strike: Global Offensive?

Yes, it works in Garry's Mod without $model

Roachisserie (talk) 09:40, 22 November 2023 (PST)