Particle System Operators/Add Vector to Vector: Difference between revisions
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(Created page with ";Add Vector to Vector :This initializer allows a vector field to be added to another vector field, with optional scaling on each x/y/z component. One useful purpose of this is ta...") |
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:The field field to add to - the existing value will be added with the scaled input to result in the output value. | :The field field to add to - the existing value will be added with the scaled input to result in the output value. | ||
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[[Category: Particle System]] |
Revision as of 07:40, 16 June 2019
- Add Vector to Vector
- This initializer allows a vector field to be added to another vector field, with optional scaling on each x/y/z component.
One useful purpose of this is taking sprite trail which is ignoring delta time and add the scaled normal of the particle (taking from a ground surface, for example) to the position/previous position to get an offset from the spawned position away from the surface normal.
- Component Scale Factor [Vector]
- Multiplies the input vector by this value. 1 1 1 will be default, while 0 in a particular component will remove its influence.
- Input Field [vector field]
- The vector field to add from - this will be scaled by the component scale.
- Output Field [vector field]
- The field field to add to - the existing value will be added with the scaled input to result in the output value.