Prop paint bomb: Difference between revisions

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==Entity description==
==Entity description==
It is a paint bomb that explodes on impact.
It is a paint bomb that explodes on impact.
{{paintinmap}}


==Keyvalues==
==Keyvalues==

Revision as of 22:58, 28 August 2018

Template:Portal2 point

Entity description

It is a paint bomb that explodes on impact.

Note.pngNote:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.

Keyvalues

Paint Type ([todo internal name (i)]) <choices>
The type of paint to explode.
  • 0 : Bounce
  • 2 : Speed
  • 3 : Portal
  • 4 : Erase
Bomb Type ([todo internal name (i)]) <choices>
The type of explosion.
  • 0 : Dry Bomb
  • 1 : Wet Bomb
Allow Portal Funneling ([todo internal name (i)]) <boolean>
Whether or not this object should auto-funnel into a portal.
Play Spawn Sound ([todo internal name (i)]) <boolean>
Whether or not this bomb should play a sound on spawn.
Allow SilentDissolve input ([todo internal name (i)]) <boolean>
Allow the SilentDissolve input to dissolve this bomb.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

Dissolve
Dissolves the paint bomb.
SilentDissolve
Kills the paint bomb and fires its OnFizzled output.
EnablePortalFunnel
Enable portal funneling behavior.
DisablePortalFunnel
Disable portal funneling behavior.


Outputs

OnFizzled
Fired when a paint bomb is fizzled.
OnExploded
Fired when a paint bomb explodes.