VMTEDIT/UI overview: Difference between revisions
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Kwp17pitts (talk | contribs) (Created page with "thumb|400px|right|Areas of the VMT editor {{todo|Update with appropriate image}} The UI contains three major areas: # [[VMTEDIT/Properties|The prope...") |
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# [[VMTEDIT/The viewport|The viewport]] | # [[VMTEDIT/The viewport|The viewport]] | ||
# [[VMTEDIT/The preview window|The Preview window]] | # [[VMTEDIT/The preview window|The Preview window]] | ||
{{ | |||
The top edge of the screen is the main menu. From here you can load and save [[VMT]] files, undo and redo actions, and configure your workspace. | |||
# The '''Properties''' window is where the material properties are edited. Any user could set the properties to get the desired look or the material to be worked on.{{tip|You can use your scroll wheel to increase or decrease most values. There are three modifier keys to help with this: | |||
#* For increments of 0.1, use {{key|Ctrl}} | |||
#* For increments of 10, use {{key|Shift}} | |||
#* To lock the value to 0-1, use {{key|Alt}}}} | |||
# The '''engine viewport''' shows whatever environment the game has currently loaded. You can flip control to and from the game with {{key|F10}}, and maximise your view with {{key|F11}}. | |||
# The '''preview window''' shows the current material as it may render. You can manipulate your view by holding {{key|LMB}} to rotate, {{key|RMB}} to zoom, and {{key|MMB}} to move on the mouse.{{note|Some shaders may not show correctly, so the effect may not be entirely accurate.}} | |||
== See also == | == See also == | ||
Revision as of 18:19, 28 June 2012
The UI contains three major areas:
The top edge of the screen is the main menu. From here you can load and save VMT files, undo and redo actions, and configure your workspace.
- The Properties window is where the material properties are edited. Any user could set the properties to get the desired look or the material to be worked on.
Tip:You can use your scroll wheel to increase or decrease most values. There are three modifier keys to help with this:
- For increments of 0.1, use Ctrl
- For increments of 10, use ⇧ Shift
- To lock the value to 0-1, use Alt
- The engine viewport shows whatever environment the game has currently loaded. You can flip control to and from the game with F10, and maximise your view with F11.
- The preview window shows the current material as it may render. You can manipulate your view by holding
to rotate,
to zoom, and
to move on the mouse.
Note:Some shaders may not show correctly, so the effect may not be entirely accurate.
See also
Todo: Add links