Observation Room: Difference between revisions

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[[File:Portal2 obervation room.jpg|thumb|300px|right|The rooms are also used as a light source, not only for decoration.]]
[[File:Portal2 obervation room.jpg|thumb|300px|right|The rooms are also used as a light source, not only for decoration.]]
{{portal2}} Observation rooms are one of the primary light sources for a map. They can be made easily with an [http://developer.valvesoftware.com/wiki/Instance instance]. The instances can be found in the instances/labs/ folder. They exist in different sizes.
{{portal2}} Observation Rooms are rooms high on the walls in the test chambers of Aperture's testing tracks. They are characterized by bright white and concrete wall textures and frosted glass windows. They are also the main source of light in most test chambers and range in size from 128x64 to 128x256. There are several textures available in Hammer for Portal or Portal 2 to create your own and
they can be made easily with a [http://developer.valvesoftware.com/wiki/Instance instance].
In [https://developer.valvesoftware.com/wiki/Portal_2 Portal 2], you can find the observation rooms in the instances/labs/ folder.


For more information on making instances, go to [[func_instance]].
For more information on making instances, go to [[func_instance]].


[[Category:Portal 2 Level Design]]
[[Category:Portal 2 Level Design]]

Revision as of 08:01, 26 November 2012

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The rooms are also used as a light source, not only for decoration.

Portal 2 Observation Rooms are rooms high on the walls in the test chambers of Aperture's testing tracks. They are characterized by bright white and concrete wall textures and frosted glass windows. They are also the main source of light in most test chambers and range in size from 128x64 to 128x256. There are several textures available in Hammer for Portal or Portal 2 to create your own and they can be made easily with a instance. In Portal 2, you can find the observation rooms in the instances/labs/ folder.

For more information on making instances, go to func_instance.