VSIF2VCD: Difference between revisions
Jump to navigation
Jump to search
(Created page with "'''VSIF2VCD''' is a command line scenes.image decompiler. == Usage == In the command line, type <code>VSIF2VCD [game directory]</code>. Game directory is where [[gameinf...") |
m (→Usage) |
||
Line 10: | Line 10: | ||
* '''maps/<map name>.bsp''' or '''maps/<map name>_l_0.lmp''' - for each map in maplist.txt. | * '''maps/<map name>.bsp''' or '''maps/<map name>_l_0.lmp''' - for each map in maplist.txt. | ||
Because scenes.image stores scene names as CRC hashes, map files are needed for the decompiler to name extracted scene files correctly. Otherwise, scenes will be extracted | Because scenes.image stores scene names as CRC hashes, map files are needed for the decompiler to name extracted scene files correctly. Otherwise, scenes will be extracted with unreadable names like <code>a00dba79.vcd</code>. | ||
If all maps were parsed correctly, you should see correctly-named scenes in your game's "scenes" directory, along with some hex-named scenes that weren't found on any map (if there are any). | |||
== External links == | == External links == | ||
* [https://skydrive.live.com/redir.aspx?cid=65b4d1e61b5cd82a&resid=65B4D1E61B5CD82A!918&parid=65B4D1E61B5CD82A!188 Download binaries and source code] | * [https://skydrive.live.com/redir.aspx?cid=65b4d1e61b5cd82a&resid=65B4D1E61B5CD82A!918&parid=65B4D1E61B5CD82A!188 Download binaries and source code] | ||
* Author's [[User:SiPlus|Valve Developer Community]] and [http://steamcommunity.com/id/SiPlus Steam] profile. | * Author's [[User:SiPlus|Valve Developer Community]] and [http://steamcommunity.com/id/SiPlus Steam] profile. | ||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] |
Revision as of 01:29, 20 April 2012
VSIF2VCD is a command line scenes.image decompiler.
Usage
In the command line, type VSIF2VCD [game directory]
.
Game directory is where gameinfo.txt is located.
The game directory must include the following files:
- scenes/scenes.image
- maplist.txt - a text file listing all maps in the game, with Windows line separator.
- maps/<map name>.bsp or maps/<map name>_l_0.lmp - for each map in maplist.txt.
Because scenes.image stores scene names as CRC hashes, map files are needed for the decompiler to name extracted scene files correctly. Otherwise, scenes will be extracted with unreadable names like a00dba79.vcd
.
If all maps were parsed correctly, you should see correctly-named scenes in your game's "scenes" directory, along with some hex-named scenes that weren't found on any map (if there are any).
External links
- Download binaries and source code
- Author's Valve Developer Community and Steam profile.