Func dustcloud: Difference between revisions

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m (Needs a screenshot.)
(Screenshot added, cleanup)
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{{screenshot}}
{{base brush|func_dustcloud}} It spawns randomly-sized dust particles within its volume. Use the [[tool textures#trigger|trigger]] texture with this entity.
 
[[Image:func_dustcloud.jpg|thumb|right|250px|Func_dustcloud]]
{{base brush|func_dustcloud}} It spawns a translucent dust cloud within its volume.
* Make sure you use the [[tool textures#trigger|trigger]] texture with this entity.
{{note|The [[tool textures#nodraw|nodraw]] texture can also be used, but not recommended.}}


{{sfx_brush}}
{{sfx_brush}}


== Keyvalues ==
== Keyvalues ==
{{KV|Alpha|integer|Transparency of the particles. 0 means that they are invisible, 255 it's totally visible.}}
{{KV|Alpha|integer|Transparency of the particles. 0 means that they are invisible, 255 means opaque.}}
{{KV|Minimum Particle Size|string|Particles are spawned in random sizes, this value determinates the minimum size they can be.}}
{{KV|Minimum Particle Size|string|This value determines the minimum size the particles can be.}}
{{KV|Maximum Particle Size|string|This value determinates the maximum size the particles can be.}}
{{KV|Maximum Particle Size|string|This value determines the maximum size the particles can be.}}
{{KV Targetname}}
{{KV Targetname}}
{{KV BModelParticleSpawner}}
{{KV BModelParticleSpawner}}
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* [[func_dustmotes]]
* [[func_dustmotes]]
* [[Smoke|Dust, Fog & Smoke]]
* [[Smoke|Dust, Fog & Smoke]]
* [[WiseWind|Wind and Dust]] - example VMF w/ explanation.
* [[WiseWind|Wind and Dust]] - example VMF w/ explanation

Revision as of 11:18, 24 December 2013

Template:Base brush It spawns randomly-sized dust particles within its volume. Use the trigger texture with this entity.

Func_dustcloud

Keyvalues

Alpha ([todo internal name (i)]) <integer>
Transparency of the particles. 0 means that they are invisible, 255 means opaque.
Minimum Particle Size ([todo internal name (i)]) <string>
This value determines the minimum size the particles can be.
Maximum Particle Size ([todo internal name (i)]) <string>
This value determines the maximum size the particles can be.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

BModelParticleSpawner:
Start Disabled (StartDisabled) <boolean>
Suspend spawning particles after spawning ? Default value is 0
Particle Color (R G B) (Color) <color255>
Color of the particles.
Particle Per Second (SpawnRate) <integer>
Number of particles to spawn, per second.
Note.pngNote:Fourth number effects transparency after reload.
Maximum Particle Speed (SpeedMax) <string>
Maximum speed that the particles can move after spawning.
Minimum Particle Lifetime (LifetimeMin) <string>
Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
Maximum Particle Lifetime (LifetimeMax) <string>
Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
Maximum Visible Distance (DistMax) <integer>
Maximum distance at which particles are visible. They fade to translucent at this distance.
Frozen (Frozen) <boolean>
Spawn the number of particles in SpawnRate immediately, and then go inactive ? Default value is 0


Inputs

BModelParticleSpawner:
TurnOn
Turn on.
TurnOff
Turn off.

Outputs

See also