List of Portal soundscapes: Difference between revisions
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{{otherlang2 | {{otherlang2 | ||
| jp = List of Portal soundscapes:jp}} | | jp = List of Portal soundscapes:jp}} | ||
Below is a list of [[soundscapes]] for use in [[Portal]]. An easy way of testing them is to use the ''playsoundscape'' console command, which includes | Below is a list of [[soundscapes]] for use in [[Portal]]. An easy way of testing them is to use the ''playsoundscape'' console command, which includes searching for all valid soundscape names so you shouldn't have to print out a copy of this list for reference. The testchamber soundscapes are context-dependent in the game. | ||
== Test Chamber soundscapes == | == Test Chamber soundscapes == | ||
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|- | |- | ||
|<code>portal_testchmb.fixed_portal</code> | |<code>portal_testchmb.fixed_portal</code> | ||
|Short different-pitched hums | |Short, different-pitched hums; sounds like distant machinery. Position 0 is the fixed Portal you want the player guided to, and will play a low, pulsing hum. | ||
|- | |- | ||
|<code>portal_testchmb.tight_space</code> | |<code>portal_testchmb.tight_space</code> | ||
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|- | |- | ||
|<code>portal_testchmb.elevator_shaft</code> | |<code>portal_testchmb.elevator_shaft</code> | ||
|A continuous moving elevator sound. Use in elevators. | |A continuous moving elevator sound. Use in moving elevators and elevator shafts. | ||
|- | |- | ||
|<code>portal_testchmb.get_the_box</code> | |<code>portal_testchmb.get_the_box</code> | ||
|A continuous low humming sound. Use with | |A continuous low humming sound. Use with boxes when you want the player to get one. | ||
|- | |- | ||
|<code>portal_testchmb.explore_space</code> | |<code>portal_testchmb.explore_space</code> | ||
| | |A whooshing sound, with intermittent ticking and whirring sounds. Use in idle areas. | ||
|- | |- | ||
|<code>portal_testchmb.cross_the_gap</code> | |<code>portal_testchmb.cross_the_gap</code> | ||
|Far away noises and faint wind sounds. Gives the impression of being very high. Position 0 is the location across the gap where the Portal should be | |Far away noises and faint wind sounds. Gives the impression of being very high. Position 0 is the location across the gap where the Portal should be placed, and will play a windchime sound. | ||
|- | |- | ||
|<code>portal_testchmb.energy_ball</code> | |<code>portal_testchmb.energy_ball</code> | ||
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|- | |- | ||
|<code>portal_testchmb.fling</code> | |<code>portal_testchmb.fling</code> | ||
|Low humming sounds, thumping, and distant chanting. Similiar to Ravenholm soundscape. Use in | |Low humming sounds, thumping, and distant chanting. Similiar to Ravenholm soundscape. Use in rooms where you want the player to fling. | ||
|- | |- | ||
|<code>portal_testchmb.turret_danger</code> | |<code>portal_testchmb.turret_danger</code> | ||
|Long | |Long, whiny sounds, with a constant deep humming. Use in rooms with live turrets. | ||
|- | |- | ||
|<code>portal_testchmb.use_your_box</code> | |<code>portal_testchmb.use_your_box</code> | ||
|Low hum, quiet whoosh, and distant whining sound. Position 0 is the box you want the player to use. Use with | |Low hum, quiet whoosh, and distant whining sound. Position 0 is the box you want the player to use. Use with companion cubes when you need the player to use one. | ||
|- | |- | ||
|<code>portal_testchmb.track_train</code> | |<code>portal_testchmb.track_train</code> | ||
|Low hum with high-pitched whoosh noises in the background. Use with light rail platforms. | |Low hum with high-pitched whoosh noises in the background. Use with active light rail platforms. | ||
|- | |- | ||
|<code>portal_testchmb.fire_pit</code> | |<code>portal_testchmb.fire_pit</code> | ||
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|- | |- | ||
|<code>portal_escape.tube</code> | |<code>portal_escape.tube</code> | ||
|Loud wind noise to imitate the suction of the tubes. | |Loud wind noise to imitate the suction of the tubes. Use when the player is inside a tube. | ||
|- | |- | ||
|<code>portal_escape.intro</code> | |<code>portal_escape.intro</code> | ||
|Low hum, intermittent squeaking sounds, and | |Low, windy hum, intermittent squeaking sounds, and metallic creaks and rattling. | ||
|- | |- | ||
|<code>portal_escape.in_shaft_low</code> | |<code>portal_escape.in_shaft_low</code> | ||
|Low hum, quiet whooshes, and random distant slamming sounds. | |Low hum, quiet whooshes, and random distant slamming sounds to imitate moving pistons. | ||
|- | |- | ||
|<code>portal_escape.in_shaft_high</code> | |<code>portal_escape.in_shaft_high</code> | ||
|Loud wind noise, creaking sounds and random distant slamming sounds. Gives impression of wide open area. | |Loud wind noise, creaking sounds and random distant slamming sounds to imitate moving pistons. Gives impression of wide open area. | ||
|- | |- | ||
|<code>portal_escape.nearing_boss</code> | |<code>portal_escape.nearing_boss</code> | ||
|Loud wind sounds, | |Loud wind sounds, creaking sounds, random distant slamming sounds to imitate moving pistons, distant thumping noise. Gives impression of very huge room. | ||
|- | |- | ||
|<code>portal_escape.final_boss</code> | |<code>portal_escape.final_boss</code> | ||
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|- | |- | ||
|<code>portal_escape.final_boss2</code> | |<code>portal_escape.final_boss2</code> | ||
| | |Very quiet gust sounds. | ||
|- | |- | ||
|<code>portal_escape.hazard_liquid_tunnel</code> | |<code>portal_escape.hazard_liquid_tunnel</code> | ||
|Dripping and | |Dripping and water sounds. Comparable to a sewer atmosphere. | ||
|- | |- | ||
|} | |} | ||
[[Category:Level Design]][[Category:Sound System]][[Category:Portal]] | [[Category:Level Design]][[Category:Sound System]][[Category:Portal]] |
Revision as of 01:16, 10 December 2012
Template:Otherlang2 Below is a list of soundscapes for use in Portal. An easy way of testing them is to use the playsoundscape console command, which includes searching for all valid soundscape names so you shouldn't have to print out a copy of this list for reference. The testchamber soundscapes are context-dependent in the game.
Test Chamber soundscapes
Name | Description and Notes |
---|---|
portal_testchmb.fixed_portal
|
Short, different-pitched hums; sounds like distant machinery. Position 0 is the fixed Portal you want the player guided to, and will play a low, pulsing hum. |
portal_testchmb.tight_space
|
An intermittent low humming sound and some quiet whoosh noises. Use in small rooms. |
portal_testchmb.elevator_shaft
|
A continuous moving elevator sound. Use in moving elevators and elevator shafts. |
portal_testchmb.get_the_box
|
A continuous low humming sound. Use with boxes when you want the player to get one. |
portal_testchmb.explore_space
|
A whooshing sound, with intermittent ticking and whirring sounds. Use in idle areas. |
portal_testchmb.cross_the_gap
|
Far away noises and faint wind sounds. Gives the impression of being very high. Position 0 is the location across the gap where the Portal should be placed, and will play a windchime sound. |
portal_testchmb.energy_ball
|
Very low-pitched hum with high and low pitched hums alternating in the background. Use in rooms with high energy pellets. |
portal_testchmb.goo_pit
|
Various bubbling sounds. Use in rooms with hazard liquid. |
portal_testchmb.cleanser
|
Pulsing low hum. Use in rooms with fizzlers. |
portal_testchmb.fling
|
Low humming sounds, thumping, and distant chanting. Similiar to Ravenholm soundscape. Use in rooms where you want the player to fling. |
portal_testchmb.turret_danger
|
Long, whiny sounds, with a constant deep humming. Use in rooms with live turrets. |
portal_testchmb.use_your_box
|
Low hum, quiet whoosh, and distant whining sound. Position 0 is the box you want the player to use. Use with companion cubes when you need the player to use one. |
portal_testchmb.track_train
|
Low hum with high-pitched whoosh noises in the background. Use with active light rail platforms. |
portal_testchmb.fire_pit
|
Fire cracking sounds. |
Escape soundscapes
Name | Description and Notes |
---|---|
portal_escape.tube
|
Loud wind noise to imitate the suction of the tubes. Use when the player is inside a tube. |
portal_escape.intro
|
Low, windy hum, intermittent squeaking sounds, and metallic creaks and rattling. |
portal_escape.in_shaft_low
|
Low hum, quiet whooshes, and random distant slamming sounds to imitate moving pistons. |
portal_escape.in_shaft_high
|
Loud wind noise, creaking sounds and random distant slamming sounds to imitate moving pistons. Gives impression of wide open area. |
portal_escape.nearing_boss
|
Loud wind sounds, creaking sounds, random distant slamming sounds to imitate moving pistons, distant thumping noise. Gives impression of very huge room. |
portal_escape.final_boss
|
Quiet wind sounds, distant thumping, low, pulsing hum. |
portal_escape.final_boss2
|
Very quiet gust sounds. |
portal_escape.hazard_liquid_tunnel
|
Dripping and water sounds. Comparable to a sewer atmosphere. |