Asw pickup pdw: Difference between revisions

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{{as point|asw_pickup_pdw}}
{{lang|Ase pickup pdw}}
 
{{as point|asw_pickup_pdw}} It is used to spawn a personal defense weapon (PDW).
==Entity description==
This Entity is used to spawn a personal defense weapon (PDW).


== Keyvalues ==
== Keyvalues ==
{{KV ASWPickup}}
{{KV|Bullets in gun|int|Specifies the number of bullets in this pickup. On this pickup, defaults to 250 bullets.}}
{{KV|Bullets in gun|int|Specifies the number of bullets in this pickup. On this pickup, defaults to 250 bullets.}}
{{KV|Clips|int|Specifies the number of clips in this pickup. On this pickup, defaults to 1 clip.}}
{{KV|Clips|int|Specifies the number of clips in this pickup. On this pickup, defaults to 1 clip.}}
{{KV|Secondary Bullets|int|Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.}}
{{KV|Secondary Bullets|int|Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.}}
{{KV ASWPickup}}


== Flags ==
== Flags ==
{{Fl ASWPickup}}
{{Fl Item Swarm}}


== Inputs ==
== Inputs ==
{{I ASWPickup}}
{{I Item Swarm}}


== Outputs ==
== Outputs ==
{{O ASWPickup}}
{{O Item Swarm}}

Revision as of 06:19, 25 May 2022

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Template:As point It is used to spawn a personal defense weapon (PDW).

Keyvalues

Bullets in gun ([todo internal name (i)]) <integer>
Specifies the number of bullets in this pickup. On this pickup, defaults to 250 bullets.
Clips ([todo internal name (i)]) <integer>
Specifies the number of clips in this pickup. On this pickup, defaults to 1 clip.
Secondary Bullets ([todo internal name (i)]) <integer>
Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.
Stay in air on startup (FreezePickup) <boolean>
If set, this pickup won't fall to the ground when the map starts.


Flags

Item:
;Start Constrained : [1]
Keeps the model from moving.

Inputs

Outputs

Item:

OnPlayerTouch
Fires when the player touches this object.
OnCacheInteraction
Confirm:Fires when the player proves they have 'found' this item:
  • Player touch (whether or not player actually acquires the item)
  • Picked up by +USE