Ko/SDK Docs: Difference between revisions

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| {{en}} '''[[:Category:Sound System|사운드]]'''
| {{en}} '''[[:Category:Sound System|사운드]]'''
| 4차원적인 사운드 효과를 여러분의 세계에 추가합니다.|-
| 4차원적인 사운드 효과를 여러분의 세계에 추가합니다.
|-
| {{en}} '''[[:Category:Particle_System|입자]]'''
| {{en}} '''[[:Category:Particle_System|입자]]'''
| 연기나 전기, 피같은 효과와 불을 파티클을 이용하여 만들어봅시다.  
| 연기나 전기, 피같은 효과와 불을 파티클을 이용하여 만들어봅시다.  

Revision as of 22:01, 10 February 2012

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다운로드 및 설치 |
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자주 묻는 질문 |
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릴리즈 노트

모드 제작과 소스 프로젝트를 만들고 출시해봅시다.
레벨 디자인 아무나 3차원 맵을 만들수있습니다.
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프로그래밍
모드의 C++을 코딩하는 방식을 게임 동작 규칙에 정의
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모델링
모델은 게임 세계에 나타나는 세부적인 3차원 개체입니다.
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재료
텍스처와 쉐이더를 소스 텍스쳐에 결합해봅시다.
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사운드
4차원적인 사운드 효과를 여러분의 세계에 추가합니다.
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입자
연기나 전기, 피같은 효과와 불을 파티클을 이용하여 만들어봅시다.
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코레오그래픽
직접 여러분의 디지털 액터를 Choreographed scenes로 연기를 시켜봅시다.
자습서 다양한 주제에 대한 단계별 가이드
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기술
Source의 후에 대해 토론을 해봅시다.
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용어 해설
용어에 대한 설명
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타사 도구
몇 커뮤니티에서 만든 유용한 도구

번역자 : 하우니브 [ hungjun1124@naver.com / @gmail.com] 직역 또는 의역이거나 오역이나 발번역일 수 있으니 이해해 주시기 바랍니다.

2차번역자 : Remi [ iys04194@naver.com CSS Mapping Forum] 하우니브님의 번역을 한국식의 영어 표현, 매끄럽게 수정하였습니다.