Template:I BaseActbusyGoal: Difference between revisions
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: Format: <code><targetname> [hint node targetname] [teleport] [nearest] [$<custom activity or sequence>] [max time]</code> | : Format: <code><targetname> [hint node targetname] [teleport] [nearest] [$<custom activity or sequence>] [max time]</code> | ||
: Force an NPC to act busy. | : Force an NPC to act busy. | ||
:The ''targetname'' parameter specifies the name of the NPC(s). | :*The ''targetname'' parameter specifies the name of the NPC(s). | ||
:The ''hint node targetname'' parameter specifies the name of the ''Hint'' node. Used to force an NPC to act busy on a specific node. If no ''hint node targetname'' is specified, it'll search for a random one. | :*The ''hint node targetname'' parameter specifies the name of the ''Hint'' node. Used to force an NPC to act busy on a specific node. If no ''hint node targetname'' is specified, it'll search for a random one. | ||
:If the ''teleport'' keyword is specified as a parameter, the NPC will teleport onto the actbusy node instead of navigating to it. | :*If the ''teleport'' keyword is specified as a parameter, the NPC will teleport onto the actbusy node instead of navigating to it. | ||
:If the ''nearest'' keyword is specified as a parameter, the NPC will choose the nearest valid actbusy node, instead of choosing one randomly from all valid actbusy nodes. | :*If the ''nearest'' keyword is specified as a parameter, the NPC will choose the nearest valid actbusy node, instead of choosing one randomly from all valid actbusy nodes. | ||
:The ''max time'' parameter specifies the maximum time to actbusy. If no ''max time'' is specified, it'll use the default. Specifying 0 as the ''max time'' will make the NPC(s) act busy until disturbed. | :*The ''max time'' parameter specifies the maximum time to actbusy. If no ''max time'' is specified, it'll use the default. Specifying 0 as the ''max time'' will make the NPC(s) act busy until disturbed. | ||
:The ''$customactivityorsequence'' parameter specifies the name of a custom activity, prepended by a "$", that the NPC(s) will preform while navigating to the node, e.g. <code>$ACT_RUN</code> will make the NPC(s) run to the node. Sequence names can be used instead of activities. | :*The ''$customactivityorsequence'' parameter specifies the name of a custom activity, prepended by a "$", that the NPC(s) will preform while navigating to the node, e.g. <code>$ACT_RUN</code> will make the NPC(s) run to the node. Sequence names can be used instead of activities. | ||
|param=string | |param=string | ||
}} | }} |
Revision as of 04:00, 4 February 2012
- Activate
- Begin acting busy. Begins ordering NPCs to actbusy.
- Deactivate
- Cease acting busy. Ends ordering NPCs to actbusy. They will remain busy until they decide/are ordered to move, at which point they will return to normal behavior.
- ForceNPCToActBusy <string>
- Format:
<targetname> [hint node targetname] [teleport] [nearest] [$<custom activity or sequence>] [max time]
- Force an NPC to act busy.
- The targetname parameter specifies the name of the NPC(s).
- The hint node targetname parameter specifies the name of the Hint node. Used to force an NPC to act busy on a specific node. If no hint node targetname is specified, it'll search for a random one.
- If the teleport keyword is specified as a parameter, the NPC will teleport onto the actbusy node instead of navigating to it.
- If the nearest keyword is specified as a parameter, the NPC will choose the nearest valid actbusy node, instead of choosing one randomly from all valid actbusy nodes.
- The max time parameter specifies the maximum time to actbusy. If no max time is specified, it'll use the default. Specifying 0 as the max time will make the NPC(s) act busy until disturbed.
- The $customactivityorsequence parameter specifies the name of a custom activity, prepended by a "$", that the NPC(s) will preform while navigating to the node, e.g.
$ACT_RUN
will make the NPC(s) run to the node. Sequence names can be used instead of activities.
- ForceThisNPCToActBusy <targetname>
- Force a parameter-specified NPC (outputted from another entity) to act busy. Only usable from an output that specifies an entity, as a connection for outputs of other entities that pass along the NPC. The most common usage of this is to connect the OnSpawnNPC output of an npc_maker to this input, since the OnSpawnNPC output contains the spawned NPC in the parameter. If there are multiple NPCs with the same name, only one will be ordered.
- ForceThisNPCToLeave
- Force a parameter-specified NPC (outputted from another entity) to find an NPC exit point (HINT_NPC_EXIT_POINT hintnode) and vanish. Supports wildcards.
- SetBusySearchRange <float>
- Alters the busysearchrange keyvalue for all actors.