Template:O BaseNPC:ru: Difference between revisions
		
		
		
		
		
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|  (Created page with "{{ScrollBox|title=BaseNPC| ; <code>OnDamaged</code> : Fired when this NPC takes damage {{activator|damage inflictor}} ; <code>OnDeath</code> : Fired when this NPC is killed {{act...") | mNo edit summary | ||
| Line 32: | Line 32: | ||
| ; <code>OnWake</code> | ; <code>OnWake</code> | ||
| : Fired when this NPC comes out of a sleep state | : Fired when this NPC comes out of a sleep state | ||
| {{O Targetname}} | {{O Targetname:ru}} | ||
| }} | }} | ||
Revision as of 01:28, 2 May 2012
BaseNPC:
- OnDamaged
- Fired when this NPC takes damage (!activator is the damage inflictor)
- OnDeath
- Fired when this NPC is killed (!activator is the killer)
- OnHalfHealth
- Fired when this NPC reaches half of its maximum health
- OnHearWorld
- Fired when this NPC hears a sound (other than combat or the player)
- OnHearPlayer
- Fired when this NPC hears the player
- OnHearCombat
- Fired when this NPC hears combat sounds
- OnFoundEnemy <targetname>
- Fired when this NPC establishes line of sight to its enemy
- OnLostEnemyLOS
- Fired when this NPC loses line of sight to its enemy
- OnLostEnemy
- Fired when this NPC loses its enemy. Usually due to the enemy being killed/removed, or because this NPC has selected a newer, more dangerous enemy
- OnFoundPlayer <targetname>
- Fired when this NPC establishes line of sight to its enemy, and that enemy is a player
- OnLostPlayerLOS
- Fired when this NPC loses line of sight to its enemy, and that enemy is a player
- OnLostPlayer
- Fired when this NPC loses its enemy, and that enemy was a player. Usually due to the enemy being killed/removed, or because this NPC has selected a newer, more dangerous enemy
- OnDamagedByPlayer
- Fired when this NPC is hurt by a player (!activator is the attacker or vehicle driver (if friendly fire))
- OnDamagedByPlayerSquad
- Fired when this NPC is hurt by a player OR by one of the player's squadmates (!activator is the attacker or vehicle driver (if friendly fire))
- OnDenyCommanderUse
- Fired when this NPC has refused to join the player's squad
- OnWake
- Fired when this NPC comes out of a sleep state
Targetname:
- OnUser1 to OnUser4
- Вызывается в ответ на входы FireUser; (см. Пользовательские вводы и выводы).
- OnKilled   (in all games since  ) )
- Вызывается после уничтожения энтити и удаления её из игры.