List of Portal soundscapes: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(cleanup) |
||
Line 1: | Line 1: | ||
{{otherlang2 | {{otherlang2 | ||
| jp = List of Portal soundscapes:jp}} | | jp = List of Portal soundscapes:jp}} | ||
Below | Below is a list of [[soundscapes]] for use in [[Portal]]. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. | ||
[ | |||
== Test Chamber soundscapes == | == Test Chamber soundscapes == | ||
{| cellpadding=2 | |||
{| | |||
!align=left| Name | !align=left| Name | ||
!align=left| Description and Notes | !align=left| Description and Notes | ||
|- | |- | ||
|portal_testchmb.fixed_portal | |<code>portal_testchmb.fixed_portal</code> | ||
|Short different-pitched hums, sounds like distant voices. Position 0 is the fixed Portal you want the player guided to. Seems to be unused. | |Short different-pitched hums, sounds like distant voices. Position 0 is the fixed Portal you want the player guided to. Seems to be unused. | ||
|- | |- | ||
|portal_testchmb.tight_space | |<code>portal_testchmb.tight_space</code> | ||
|An intermittent low humming sound and some quiet whoosh noises. Use in small rooms. | |An intermittent low humming sound and some quiet whoosh noises. Use in small rooms. | ||
|- | |- | ||
|portal_testchmb.elevator_shaft | |<code>portal_testchmb.elevator_shaft</code> | ||
|A continuous moving elevator sound. Use in elevators. | |A continuous moving elevator sound. Use in elevators. | ||
|- | |- | ||
|portal_testchmb.get_the_box | |<code>portal_testchmb.get_the_box</code> | ||
|A continuous low humming sound. Use with box droppers. | |A continuous low humming sound. Use with box droppers. | ||
|- | |- | ||
|portal_testchmb.explore_space | |<code>portal_testchmb.explore_space</code> | ||
|Low humming sound, with intermittent ticking and whirring sounds. Use in medium-sized rooms | |Low humming sound, with intermittent ticking and whirring sounds. Use in medium-sized rooms | ||
|- | |- | ||
|portal_testchmb.cross_the_gap | |<code>portal_testchmb.cross_the_gap</code> | ||
|Far away noises and faint wind sounds. Gives the impression of being very high. Position 0 is the location across the gap where the Portal should be put. | |Far away noises and faint wind sounds. Gives the impression of being very high. Position 0 is the location across the gap where the Portal should be put. | ||
|- | |- | ||
|portal_testchmb.energy_ball | |<code>portal_testchmb.energy_ball</code> | ||
|Very low-pitched hum with high and low pitched hums alternating in the background. Use in rooms with high energy pellets. | |Very low-pitched hum with high and low pitched hums alternating in the background. Use in rooms with high energy pellets. | ||
|- | |- | ||
|portal_testchmb.goo_pit | |<code>portal_testchmb.goo_pit</code> | ||
|Various bubbling sounds. Use in rooms with hazard liquid. | |Various bubbling sounds. Use in rooms with hazard liquid. | ||
|- | |- | ||
|portal_testchmb.cleanser | |<code>portal_testchmb.cleanser</code> | ||
|Pulsing low hum. Use in rooms with fizzlers. | |Pulsing low hum. Use in rooms with fizzlers. | ||
|- | |- | ||
|portal_testchmb.fling | |<code>portal_testchmb.fling</code> | ||
|Low humming sounds, thumping, and distant chanting. Similiar to Ravenholm soundscape. Use in room where you need to fling. | |Low humming sounds, thumping, and distant chanting. Similiar to Ravenholm soundscape. Use in room where you need to fling. | ||
|- | |- | ||
|portal_testchmb.turret_danger | |<code>portal_testchmb.turret_danger</code> | ||
|Long whiney sounds, with a constant deep humming. Use in rooms with turrets. | |Long whiney sounds, with a constant deep humming. Use in rooms with turrets. | ||
|- | |- | ||
|portal_testchmb.use_your_box | |<code>portal_testchmb.use_your_box</code> | ||
|Low hum, quiet whoosh, and distant whining sound. Position 0 is the box you want the player to use. Use with Super Colliding Super Buttons. | |Low hum, quiet whoosh, and distant whining sound. Position 0 is the box you want the player to use. Use with Super Colliding Super Buttons. | ||
|- | |- | ||
|portal_testchmb.track_train | |<code>portal_testchmb.track_train</code> | ||
|Low hum with high-pitched whoosh noises in the background. Use with light rail platforms. | |Low hum with high-pitched whoosh noises in the background. Use with light rail platforms. | ||
|- | |- | ||
|portal_testchmb.fire_pit | |<code>portal_testchmb.fire_pit</code> | ||
|Fire cracking sounds. | |Fire cracking sounds. | ||
|- | |- | ||
Line 56: | Line 53: | ||
==Escape soundscapes== | ==Escape soundscapes== | ||
{| | {| cellpadding=2 | ||
!align=left| Name | !align=left| Name | ||
!align=left| Description and Notes | !align=left| Description and Notes | ||
|- | |- | ||
|portal_escape.tube | |<code>portal_escape.tube</code> | ||
|Loud wind noise to imitate the suction of the tubes. | |Loud wind noise to imitate the suction of the tubes. | ||
|- | |- | ||
|portal_escape.intro | |<code>portal_escape.intro</code> | ||
|Low hum, intermittent squeaking sounds, and metal catwalk creaks. | |Low hum, intermittent squeaking sounds, and metal catwalk creaks. | ||
|- | |- | ||
|portal_escape.in_shaft_low | |<code>portal_escape.in_shaft_low</code> | ||
|Low hum, quiet whooshes, and random distant slamming sounds. | |Low hum, quiet whooshes, and random distant slamming sounds. | ||
|- | |- | ||
|portal_escape.in_shaft_high | |<code>portal_escape.in_shaft_high</code> | ||
|Loud wind noise, creaking sounds and random distant slamming sounds. Gives impression of wide open area. | |Loud wind noise, creaking sounds and random distant slamming sounds. Gives impression of wide open area. | ||
|- | |- | ||
|portal_escape.nearing_boss | |<code>portal_escape.nearing_boss</code> | ||
|Loud wind sounds, loud creaking sounds, distant thumping noise. Gives impression of very huge room. | |Loud wind sounds, loud creaking sounds, distant thumping noise. Gives impression of very huge room. | ||
|- | |- | ||
|portal_escape.final_boss | |<code>portal_escape.final_boss</code> | ||
|Quiet wind sounds, distant thumping, low, pulsing hum. | |Quiet wind sounds, distant thumping, low, pulsing hum. | ||
|- | |- | ||
|portal_escape.final_boss2 | |<code>portal_escape.final_boss2</code> | ||
|Silence. | |Silence. | ||
|- | |- | ||
|portal_escape.hazard_liquid_tunnel | |<code>portal_escape.hazard_liquid_tunnel</code> | ||
|Dripping and bubbling sounds. Comparable to a sewer atmosphere. | |Dripping and bubbling sounds. Comparable to a sewer atmosphere. | ||
|- | |- |
Revision as of 10:35, 27 February 2012
Template:Otherlang2 Below is a list of soundscapes for use in Portal. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Test Chamber soundscapes
Name | Description and Notes |
---|---|
portal_testchmb.fixed_portal
|
Short different-pitched hums, sounds like distant voices. Position 0 is the fixed Portal you want the player guided to. Seems to be unused. |
portal_testchmb.tight_space
|
An intermittent low humming sound and some quiet whoosh noises. Use in small rooms. |
portal_testchmb.elevator_shaft
|
A continuous moving elevator sound. Use in elevators. |
portal_testchmb.get_the_box
|
A continuous low humming sound. Use with box droppers. |
portal_testchmb.explore_space
|
Low humming sound, with intermittent ticking and whirring sounds. Use in medium-sized rooms |
portal_testchmb.cross_the_gap
|
Far away noises and faint wind sounds. Gives the impression of being very high. Position 0 is the location across the gap where the Portal should be put. |
portal_testchmb.energy_ball
|
Very low-pitched hum with high and low pitched hums alternating in the background. Use in rooms with high energy pellets. |
portal_testchmb.goo_pit
|
Various bubbling sounds. Use in rooms with hazard liquid. |
portal_testchmb.cleanser
|
Pulsing low hum. Use in rooms with fizzlers. |
portal_testchmb.fling
|
Low humming sounds, thumping, and distant chanting. Similiar to Ravenholm soundscape. Use in room where you need to fling. |
portal_testchmb.turret_danger
|
Long whiney sounds, with a constant deep humming. Use in rooms with turrets. |
portal_testchmb.use_your_box
|
Low hum, quiet whoosh, and distant whining sound. Position 0 is the box you want the player to use. Use with Super Colliding Super Buttons. |
portal_testchmb.track_train
|
Low hum with high-pitched whoosh noises in the background. Use with light rail platforms. |
portal_testchmb.fire_pit
|
Fire cracking sounds. |
Escape soundscapes
Name | Description and Notes |
---|---|
portal_escape.tube
|
Loud wind noise to imitate the suction of the tubes. |
portal_escape.intro
|
Low hum, intermittent squeaking sounds, and metal catwalk creaks. |
portal_escape.in_shaft_low
|
Low hum, quiet whooshes, and random distant slamming sounds. |
portal_escape.in_shaft_high
|
Loud wind noise, creaking sounds and random distant slamming sounds. Gives impression of wide open area. |
portal_escape.nearing_boss
|
Loud wind sounds, loud creaking sounds, distant thumping noise. Gives impression of very huge room. |
portal_escape.final_boss
|
Quiet wind sounds, distant thumping, low, pulsing hum. |
portal_escape.final_boss2
|
Silence. |
portal_escape.hazard_liquid_tunnel
|
Dripping and bubbling sounds. Comparable to a sewer atmosphere. |