Item healthvial: Difference between revisions
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{{DISPLAYTITLE:item_healthvial}} | {{DISPLAYTITLE:item_healthvial}} | ||
[[Image:item_healthvial.jpg|right]] | |||
{{hl2 point|item_healthvial}} | |||
==Entity description== | |||
This item restores a smaller amount of health points for players on pickup. This amount is defined by the ''sk_healthvial'' value - 10 by default. | |||
==Dedicated Console Variables== | ==Dedicated Console Variables== | ||
;sk_healthvial <[[int]]> | |||
: | : Amount of health restored (Default: 10). (This amount is unaffected by difficulty settings.) | ||
==Keyvalues== | ==Keyvalues== | ||
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* {{O Item}} | * {{O Item}} | ||
[[Category:Items]] |
Revision as of 14:04, 15 January 2012
Entity description
This item restores a smaller amount of health points for players on pickup. This amount is defined by the sk_healthvial value - 10 by default.
Dedicated Console Variables
- sk_healthvial <int>
- Amount of health restored (Default: 10). (This amount is unaffected by difficulty settings.)
Keyvalues
- Item:
Inputs
- Item:
Outputs
- Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.