Item healthkit: Difference between revisions
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{{DISPLAYTITLE:item_healthkit}} | {{DISPLAYTITLE:item_healthkit}} | ||
{{hl2 point|item_healthkit}} | {{hl2 point|item_healthkit}} | ||
[[Image:item_healthkit.jpg|frame|right|A Health Kit ingame.]] | |||
==Entity | ==Entity description== | ||
This item restores an amount of health points for players or [[npc_citizen]]s on pickup. This amount is defined by the ''sk_healthkit'' value - 25 by default. | This item restores an amount of health points for players or [[npc_citizen]]s on pickup. This amount is defined by the ''sk_healthkit'' value - 25 by default. | ||
==Dedicated Console Variables== | ==Dedicated Console Variables== | ||
;sk_healthkit <[[int]]> | |||
: | : Amount of health restored (Default: 25). (This amount is unaffected by difficulty settings.) | ||
==Keyvalues== | ==Keyvalues== | ||
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* {{O Item}} | * {{O Item}} | ||
[[Category:Items]] |
Revision as of 10:45, 24 January 2012
Entity description
This item restores an amount of health points for players or npc_citizens on pickup. This amount is defined by the sk_healthkit value - 25 by default.
Dedicated Console Variables
- sk_healthkit <int>
- Amount of health restored (Default: 25). (This amount is unaffected by difficulty settings.)
Keyvalues
- Item:
Flags
- Start Constrained : [1]
Inputs
- Item:
Outputs
- Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.