Npc select: Difference between revisions
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** This will toggle selection of the NPC matching the specified entity index, if any. | ** This will toggle selection of the NPC matching the specified entity index, if any. | ||
* <code>npc_select <name></code> | * <code>npc_select <name></code> | ||
** This will toggle selection of all NPCs who's classname matches the specified name, or | ** This will toggle selection of all NPCs who's classname matches the specified name, or whose targetname matches the specified name. | ||
Revision as of 11:25, 13 April 2018
The npc_select
command is a debugging tool that allows you to select an NPC, or group of NPCs, for a variety of purposes.
Usage
npc_select
- This will toggle selection of the NPC under your crosshair, if any.
npc_select <entity index>
- This will toggle selection of the NPC matching the specified entity index, if any.
npc_select <name>
- This will toggle selection of all NPCs who's classname matches the specified name, or whose targetname matches the specified name.
Many debugging systems display debug for currently selected NPCs only.
Common uses of selected NPCs via console commands are:
- npc_go
- Tell all selected NPCs to move to the position you are currently looking at.
- npc_destroy_unselected
- Remove all NPCs that aren't currently selected.
See also
General AI
- ai_disable
- ent_text
- npc_go, npc_task_text, npc_destroy, npc_destroy_unselected, npc_kill, npc_enemies, npc_focus, npc_freeze, npc_squads, npc_viewcone
- npc_create, npc_create_equipment, npc_create_aimed
Navigation
Node debugging