Ai citizen response system: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
== Inputs == | == Inputs == | ||
{{I Targetname}} | |||
{{IO|ResponseVitalNPC|Fire the VitalNPC Died response.}} | |||
== Outputs == | == Outputs == | ||
{{O Targetname}} | |||
[[Category:AI]] | [[Category:AI]] | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 16:15, 3 February 2012
Entity description
If placed in the level, will manage the responses of citizens to player's actions.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- ResponseVitalNPC
- Fire the VitalNPC Died response.