Baked physics: Difference between revisions
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Baked animations created in an offline animation package that are ''not'' real-time. Valve uses [http://www.blastcode.com/ | Baked animations created in an offline animation package that are ''not'' real-time. Valve uses [http://www.blastcode.com/ Blast Code] to create complex physics simulations, but there are alternative solutions available. | ||
== See also == | == See also == |
Revision as of 03:19, 15 October 2014
Baked animations created in an offline animation package that are not real-time. Valve uses Blast Code to create complex physics simulations, but there are alternative solutions available.
See also
External links
- Cinematic Physics in 3DS Max - Interlopers.net Tutorial
- Cinematic Physics in XSI - Interlopers.net Tutorial
- Blast Code Demolition Software - For Maya
- RayFire Impact System - For 3DS Max
- Bullet Physics - Integrated in Blender