Env player blocker: Difference between revisions
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Note:Examples of its use can be found in L4D1 Authoring Tools SDK content, such as the l4d_airport03_garage.vmf crescendo event.
ThaiGrocer (talk | contribs) mNo edit summary |
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{{KV|Mins|vector}} | {{KV|Mins|vector}} | ||
{{KV|Maxs|vector}} | {{KV|Maxs|vector}} | ||
An outlined box is displayed in Hammer when Mins/Maxs are specified. | |||
{{KV|Initial State|choices|Initial state of the blocker}} | {{KV|Initial State|choices|Initial state of the blocker}} | ||
:* 0 : Disabled | :* 0 : Disabled |
Revision as of 08:23, 27 October 2011
Template:L4d2 point It blocks any PC/NPC from entering of the specified type.

Keyvalues
An outlined box is displayed in Hammer when Mins/Maxs are specified.
- Initial State ([todo internal name (i)]) <choices>
- Initial state of the blocker
- 0 : Disabled
- 1 : Enabled
- Blocks ([todo internal name (i)]) <choices>
- What should be blocked
- 0 : Everyone
- 1 : Survivors
- 2 : Player Infected
- 3 : All Special Infected (Player and AI)
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Enable
- Enables the Blocker
- Disable
- Disables the Blocker