Tf weapon fireaxe: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{stub}} {{tf2 point|tf_weapon_fireaxe}} ==Entity description== This Entity creates the Fire axe. A melee weapon for the Pyro. ==Keyvalues== {{KV Targetname}} ==Inputs== {{I...") |
Nicksaysmeep (talk | contribs) No edit summary |
||
Line 4: | Line 4: | ||
==Entity description== | ==Entity description== | ||
This | This entity creates the [http://wiki.teamfortress.com/wiki/Fire_axe Fire Axe], the default melee weapon for the [http://wiki.teamfortress.com/wiki/Pyro Pyro]. If it is spawned in with the console command "ent_create tf_weapon_fireaxe" it will be invisible in-game. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 14:49, 22 January 2014
tf_weapon_fireaxe
is a point entity available in Team Fortress 2.
Entity description
This entity creates the Fire Axe, the default melee weapon for the Pyro. If it is spawned in with the console command "ent_create tf_weapon_fireaxe" it will be invisible in-game.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities