Env splash: Difference between revisions

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{{base point|env_splash}} It creates splash effects when triggered, normally at its origin.
{{base point|env_splash}}  
 
==Entity description==
It creates splash effects when triggered, normally at its origin.


== Keyvalues ==
== Keyvalues ==
{{KV|Scale of the splash|float}}
{{KV|Scale of the splash|float|Scale of the splash.}}
{{KV Targetname}}
{{KV Targetname}}
{{KV Angles}}
{{KV Angles}}

Revision as of 10:11, 8 May 2012

Template:Base point

Entity description

It creates splash effects when triggered, normally at its origin.

Keyvalues

Scale of the splash ([todo internal name (i)]) <float>
Scale of the splash.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

  • 1 : Automatically find water surface (place entity above water) ***May not work properly with custom water textures***
  • 2 : Diminish with depth (diminished completely in 10 feet of water)

Inputs

Splash
Create a splash effect.


Outputs