Env splash: Difference between revisions
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{{base point|env_splash}} It creates splash effects when triggered, normally at its origin. | {{base point|env_splash}} | ||
==Entity description== | |||
It creates splash effects when triggered, normally at its origin. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Scale of the splash|float}} | {{KV|Scale of the splash|float|Scale of the splash.}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Angles}} | {{KV Angles}} |
Revision as of 10:11, 8 May 2012
Entity description
It creates splash effects when triggered, normally at its origin.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 1 : Automatically find water surface (place entity above water) ***May not work properly with custom water textures***
- 2 : Diminish with depth (diminished completely in 10 feet of water)
Inputs
- Splash
- Create a splash effect.