Talk:VertexLitGeneric: Difference between revisions
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Is VertexLitGeneric always only valid on a model? In other words, is it safe to assume that a VertexLitGeneric material will never be used on World Brushes and displacements? --[[User:Shawnolson|Shawnolson]] 09:55, 28 August 2011 (UTC) | Is VertexLitGeneric always only valid on a model? In other words, is it safe to assume that a VertexLitGeneric material will never be used on World Brushes and displacements? --[[User:Shawnolson|Shawnolson]] 09:55, 28 August 2011 (UTC) | ||
: Yes. --[[user:TomEdwards|TomEdwards]] 09:46, 28 August 2011 (PDT) | : Yes. --[[user:TomEdwards|TomEdwards]] 09:46, 28 August 2011 (PDT) | ||
:: Thanks Tom. It's something I assumed... but there are times that the Docs here don't exactly give me great confidence on what everything really always does! PS. I added a link to your great Blender SMD project on the WWMT FAQ page. --[[User:Shawnolson|Shawnolson]] 11:15, 1 September 2011 (PDT) |
Latest revision as of 11:15, 1 September 2011
Is VertexLitGeneric always only valid on a model? In other words, is it safe to assume that a VertexLitGeneric material will never be used on World Brushes and displacements? --Shawnolson 09:55, 28 August 2011 (UTC)
- Yes. --TomEdwards 09:46, 28 August 2011 (PDT)
- Thanks Tom. It's something I assumed... but there are times that the Docs here don't exactly give me great confidence on what everything really always does! PS. I added a link to your great Blender SMD project on the WWMT FAQ page. --Shawnolson 11:15, 1 September 2011 (PDT)