Softimage Mod Tool: Difference between revisions
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Note:The XSI plugin distributed in the Source SDK (
Note:The latest version of the ValveSource plugin doesn't work properly with XSI ModTool 7.5. It should be used with XSI ModTool 6.
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[[Image:Softimagemodtool-logo.jpg|center|300px|Mod Tool logo]] | [[Image:Softimagemodtool-logo.jpg|center|300px|Mod Tool logo]] | ||
'''[http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=13571257 WEBSITE] | [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=13571320 DOWNLOAD] [http://developer.valvesoftware.com/wiki/Softimage_Mod_Tool#External_links (Advise using the mirrors)] | '''[http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=13571257 WEBSITE] | [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=13571320 DOWNLOAD] [http://developer.valvesoftware.com/wiki/Softimage_Mod_Tool#External_links (Advise using the mirrors)] | ||
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{{note|The latest version of the ValveSource plugin doesn't work properly with XSI ModTool 7.5. It should be used with XSI ModTool 6.}} | {{note|The latest version of the ValveSource plugin doesn't work properly with XSI ModTool 7.5. It should be used with XSI ModTool 6.}} | ||
[[Image:Xsimodtool-workspace.jpg|right|thumb|300px|The [[Antlion Guard]] in Mod Tool 6.]] | |||
== Version limitations == | |||
The XSI Mod Tool supports most of the features and functionality of the commercial version of Softimage XSI 6. The following restrictions apply: | |||
* only DXFX and CGFX material types are supported; mental ray materials are not supported | |||
* supports polygonal mesh primitives only | |||
* exported geometry is limited to 64000 triangles | |||
* mental ray renderer is used only for Rendermap and Ultimapper; all other mental ray rendering is disabled | |||
* maximum resolution for Ultimapper maps is 512x512 | |||
* images output using the hardware renderer are limited to a maximum resolution of 512x512 | |||
== Migrating to Softimage == | == Migrating to Softimage == | ||
* [http://www.xsibase.com/users/max2xsi/MAX2XSI.htm MAX to XSI Jumpstart] | * [http://www.xsibase.com/users/max2xsi/MAX2XSI.htm MAX to XSI Jumpstart] | ||
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** [http://area.autodesk.com/forum/autodesk-softimage-modtools/valve-source-40half-life-241/ ModTool AREA::Discussions] - Autodesk Community Forum | ** [http://area.autodesk.com/forum/autodesk-softimage-modtools/valve-source-40half-life-241/ ModTool AREA::Discussions] - Autodesk Community Forum | ||
* [http://softimage.wiki.softimage.com/index.php/Main_Page Softimage Wiki] - Official Wiki | * [http://softimage.wiki.softimage.com/index.php/Main_Page Softimage Wiki] - Official Wiki | ||
** [http://softimage.wiki.softimage.com/index.php/ValveSource_tools ValveSource tool plugin info] '''(Dead link)''' | ** [http://softimage.wiki.softimage.com/index.php/ValveSource_tools ValveSource tool plugin info] '''(Dead link)''' | ||
* [http://www.xsibase.com/forum/index.php?board=24 XSI Game Forum & Mod Tool ] - XSI Community Forum | * [http://www.xsibase.com/forum/index.php?board=24 XSI Game Forum & Mod Tool ] - XSI Community Forum |
Revision as of 11:10, 27 October 2011
- See Category:XSI for tutorials.
The Softimage Mod Tool (formerly XSI Mod Tool) is a completely free version of the professional Autodesk Softimage modeling package. It has most of the features of the professional versions (certainly everything you'll need for modding) and allows you to export your work to Source without restriction.
A Source engine plugin is available for Softimage Mod Tool 7.5 and 6. It offers:
- SMD export and import
- VMF export and import
- Weightmap export and import
- Various skeleton tools and sample rigs
It is recommended to use the latest mod tool version, as various bugs are fixed.

ValveSource.0105.01
) is outdated and for Mod Tool 4.2, which there is no longer any reason to use.

The Antlion Guard in Mod Tool 6.
Version limitations
The XSI Mod Tool supports most of the features and functionality of the commercial version of Softimage XSI 6. The following restrictions apply:
- only DXFX and CGFX material types are supported; mental ray materials are not supported
- supports polygonal mesh primitives only
- exported geometry is limited to 64000 triangles
- mental ray renderer is used only for Rendermap and Ultimapper; all other mental ray rendering is disabled
- maximum resolution for Ultimapper maps is 512x512
- images output using the hardware renderer are limited to a maximum resolution of 512x512
Migrating to Softimage
- MAX to XSI Jumpstart
- 3DS Max to XSI Transition Tips
- Maya to XSI Quickstart Guide
- LightWave to XSI Quick start (PDF)
External links
- Autodesk Softimage - Official Site
- ModTool AREA::Discussions - Autodesk Community Forum
- Softimage Wiki - Official Wiki
- ValveSource tool plugin info (Dead link)
- XSI Game Forum & Mod Tool - XSI Community Forum
- Download mirrors:
- ModDB (v7.5)
- Internode (v6)
- Fileplanet (v6)