Env physics blocker: Difference between revisions
Jump to navigation
Jump to search
(Reformat) |
m (Add internal names of keyval keys) |
||
Line 2: | Line 2: | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Mins|vector}} | {{KV|Mins|intn=boxmins|vector}} | ||
{{KV|Maxs|vector}} | {{KV|Maxs|intn=boxmaxs|vector}} | ||
{{KV|Initial State|choices|Initial state of the blocker}} | {{KV|Initial State|intn=initialstate|choices|Initial state of the blocker}} | ||
:* 0 : Disabled | :* 0 : Disabled | ||
:* 1 : Enabled | :* 1 : Enabled | ||
{{KV|Blocks|choices|What should be blocked}} | {{KV|Blocks|intn=BlockType|choices|What should be blocked}} | ||
:{| class=standard-table | :{| class=standard-table | ||
! Value || Description | ! Value || Description |
Revision as of 07:53, 17 March 2021
Template:L4d2 point It blocks players and physics objects.
Keyvalues
- Mins (boxmins) <vector>
- Maxs (boxmaxs) <vector>
- Initial State (initialstate) <choices>
- Initial state of the blocker
- 0 : Disabled
- 1 : Enabled
- Blocks (BlockType) <choices>
- What should be blocked
Value Description 0
Everyone 1
Survivors 2
Player Infected 3
All Special Infected (Player and AI) 4
All players and physics objects
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Enable
- Enables the Blocker
- Disable
- Disables the Blocker