Env airstrike indoors: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Reformat)
m (Add internal name of Effect Height keyval key)
Line 2: Line 2:


== Keyvalues ==
== Keyvalues ==
{{KV|Effect Height|choices|Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)}}
{{KV|Effect Height|intn=height|choices|Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)}}
:{| class=standard-table
:{| class=standard-table
! Value || Description
! Value || Description

Revision as of 07:51, 17 March 2021

Template:L4d2 point It simulates an airstrike effect for indoors (crumbling ceiling).

Keyvalues

Effect Height (height) <choices>
Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)
Value Description
-1 Automatic
0 128 inches
1 144 inches
2 152 inches
3 160 inches
4 190 inches
5 300 inches
6 320 inches
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

DoEffect
Do the effect one time


Outputs