Env airstrike indoors: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
{{KV|Effect Height|choices|Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)}} | {{KV|Effect Height|intn=height|choices|Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)}} | ||
:{| class=standard-table | :{| class=standard-table | ||
! Value || Description | ! Value || Description |
Revision as of 07:51, 17 March 2021
Template:L4d2 point It simulates an airstrike effect for indoors (crumbling ceiling).
Keyvalues
- Effect Height (height) <choices>
- Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)
Value Description -1
Automatic 0
128 inches 1
144 inches 2
152 inches 3
160 inches 4
190 inches 5
300 inches 6
320 inches
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- DoEffect
- Do the effect one time