Moving Clouds: Difference between revisions
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{{abstract mapping}}__NOTOC__ | {{abstract mapping}}__NOTOC__ | ||
== Finding The Model == | == Finding The Model == | ||
[[Moving | [[Moving Clouds]] are a simple [[prop_dynamic]] | ||
The models available in [[CS:S]] are: | The models available in [[CS:S]] are: | ||
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# Then place the models in models/props/cs_office in hl2 folder and place the materials in materials/models/props/cs_office | # Then place the models in models/props/cs_office in hl2 folder and place the materials in materials/models/props/cs_office | ||
#Restart Steam and you will find the model in the hammer :-) | #Restart Steam and you will find the model in the hammer :-) | ||
== Placing The Model == | == Placing The Model == | ||
Revision as of 18:56, 14 November 2005
Finding The Model
Moving Clouds are a simple prop_dynamic
The models available in CS:S are:
- props/cs_office/clouds
- props/de_tides/clouds
- props/de_port/clouds
And some others
- So if you want theses clouds in an HL2 map, download GCFScape.
- Close Steam & open the Counter Strike Source Shared.gcf.
- Go in the models/props/cs_office and extract all clouds files you find.
- Then go in materials/models/props/cs_office and Extract all clouds files you find.
- Then place the models in models/props/cs_office in hl2 folder and place the materials in materials/models/props/cs_office
- Restart Steam and you will find the model in the hammer :-)
Placing The Model
Now you got your model, so make a 3d skybox, and place the model in it as a prop_dynamic. Put the prop_dynamic by the center of your sky_camera in the skybox. Resize your 3d skybox if you have to, but its cooler to see all the cloud model. Compile and your done!