Moving Clouds: Difference between revisions

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{{cleanup}}
{{abstract mapping}}__NOTOC__
 
''By Mxthe''
 
__TOC__
 
== Finding The Model ==
== Finding The Model ==
[[Moving clouds]] are a simple [[prop_dynamic]]


 
The models available in [[CS:S]] are:
Hehe you might belive its gonna be something complicated well its not.
* props/cs_office/clouds
 
* props/de_tides/clouds
Moving clouds are a simple [[prop_dynamic]]
* props/de_port/clouds
 
With some css models
 
The models are  
 
Props/Cs_Office/Clouds
 
Props/De_tides/Clouds
 
Props/De_port/Clouds
 
And some others
And some others


So if you want theses clouds in an hl2 map
#So if you want theses clouds in an [[HL2]] map, download [[GCFScape]].
 
#Close Steam & open the Counter Strike Source Shared.gcf.
Download cfgscape
#Go in the models/props/cs_office and extract all clouds files you find.
 
#Then go in materials/models/props/cs_office and Extract all clouds files you find.
http://nemesis.thewavelength.net/index.php?p=26
# Then place the models in models/props/cs_office in hl2 folder and place the materials in materials/models/props/cs_office
 
#Restart Steam and you will find the model in the hammer :-)
Close steam, open the Counter Strike Source Shared.gcf
 
Go in the Models/Props/Cs_office
 
And extract all clouds files you find.
 
Then go in Materials/Models/Props/Cs_office
 
And Extract all clouds files you find
 
 
Then place the models in Models/Props/Cs_office in hl2 folder
 
And place the materials in Materials/Models/Props/Cs_office
 
Restart steam, and you will find the model in the hammer :-)
 
== Placing The Model ==
== Placing The Model ==


Now you got your model, so make a 3d Skybox, and place the model in it, the center of the prop_dynamic must be your sky_camera in the skybox.
Now you got your model, so make a 3d skybox, and place the model in it as a [[prop_dynamic]]. Put the [[prop_dynamic]] by the center of your [[sky_camera]] in the skybox. Resize your 3d skybox if you have to, but its cooler to see all the cloud model. Compile and your done!
 
Resize your 3dskybox if you have to, but its cooler to see all the cloud model.
 
And then compile and your done!
 
Was it hard?? :)


[[Category:Level Design]]
[[Category:Level Design]]

Revision as of 18:56, 14 November 2005

Template:Abstract mapping

Finding The Model

Moving clouds are a simple prop_dynamic

The models available in CS:S are:

  • props/cs_office/clouds
  • props/de_tides/clouds
  • props/de_port/clouds

And some others

  1. So if you want theses clouds in an HL2 map, download GCFScape.
  2. Close Steam & open the Counter Strike Source Shared.gcf.
  3. Go in the models/props/cs_office and extract all clouds files you find.
  4. Then go in materials/models/props/cs_office and Extract all clouds files you find.
  5. Then place the models in models/props/cs_office in hl2 folder and place the materials in materials/models/props/cs_office
  6. Restart Steam and you will find the model in the hammer :-)

Placing The Model

Now you got your model, so make a 3d skybox, and place the model in it as a prop_dynamic. Put the prop_dynamic by the center of your sky_camera in the skybox. Resize your 3d skybox if you have to, but its cooler to see all the cloud model. Compile and your done!