Moving Clouds: Difference between revisions
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{{ | {{abstract mapping}}__NOTOC__ | ||
== Finding The Model == | == Finding The Model == | ||
[[Moving clouds]] are a simple [[prop_dynamic]] | |||
The models available in [[CS:S]] are: | |||
* props/cs_office/clouds | |||
* props/de_tides/clouds | |||
* props/de_port/clouds | |||
And some others | And some others | ||
So if you want theses clouds in an | #So if you want theses clouds in an [[HL2]] map, download [[GCFScape]]. | ||
#Close Steam & open the Counter Strike Source Shared.gcf. | |||
#Go in the models/props/cs_office and extract all clouds files you find. | |||
#Then go in materials/models/props/cs_office and Extract all clouds files you find. | |||
# Then place the models in models/props/cs_office in hl2 folder and place the materials in materials/models/props/cs_office | |||
#Restart Steam and you will find the model in the hammer :-) | |||
Close | |||
Go in the | |||
Then go in | |||
Then place the models in | |||
Restart | |||
== Placing The Model == | == Placing The Model == | ||
Now you got your model, so make a 3d | Now you got your model, so make a 3d skybox, and place the model in it as a [[prop_dynamic]]. Put the [[prop_dynamic]] by the center of your [[sky_camera]] in the skybox. Resize your 3d skybox if you have to, but its cooler to see all the cloud model. Compile and your done! | ||
Resize your | |||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 18:56, 14 November 2005
Finding The Model
Moving clouds are a simple prop_dynamic
The models available in CS:S are:
- props/cs_office/clouds
- props/de_tides/clouds
- props/de_port/clouds
And some others
- So if you want theses clouds in an HL2 map, download GCFScape.
- Close Steam & open the Counter Strike Source Shared.gcf.
- Go in the models/props/cs_office and extract all clouds files you find.
- Then go in materials/models/props/cs_office and Extract all clouds files you find.
- Then place the models in models/props/cs_office in hl2 folder and place the materials in materials/models/props/cs_office
- Restart Steam and you will find the model in the hammer :-)
Placing The Model
Now you got your model, so make a 3d skybox, and place the model in it as a prop_dynamic. Put the prop_dynamic by the center of your sky_camera in the skybox. Resize your 3d skybox if you have to, but its cooler to see all the cloud model. Compile and your done!