Weapon pipe bomb spawn: Difference between revisions
		
		
		
		
		
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{{l4d series point|weapon_pipe_bomb_spawn}} It is a possible   | {{l4d series point|weapon_pipe_bomb_spawn}} It is a possible spawn point for pipe bombs.  | ||
== Keyvalues ==  | == Keyvalues ==  | ||
{{  | {{WeaponSpawn}}  | ||
Revision as of 04:57, 13 August 2011
Template:L4d series point It is a possible spawn point for pipe bombs.
Keyvalues
Keyvalues
- Count (count) <integer>
 - Max number of weapons given before disappearing.
 
- Weapon Skin (weaponskin) <integer>
 - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
 
- Glow Range (glowrange) <float>
 - Set a custom glow range for this spawner. 0 means use the default range.
 
- Glow Backface Multiple (glowbackfacemult)  <float> (only in 
) !FGD - If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
 
Flags
- Enable Physics : [1]
 
- Must Exist : [2]
 
Inputs
Outputs
- OnItemSpawn   (removed since 
) - Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.