Func simpleladder: Difference between revisions

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(This entity also exists in L4D1)
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{{Ent not in fgd}}
{{Ent not in fgd}}
   
   
{{l4d2 brush|func_simpleladder}} It is used to designate climbable ladder areas. [[func_ladder]] brushes are automatically converted to this entity by [[VBSP]] during map compile. It doesn't exist in the [[FGD]] and is not designed to be created by Hammer.
{{l4d_series_brush|func_simpleladder}} It is used to designate climbable ladder areas. [[func_ladder]] brushes are automatically converted to this entity by [[VBSP]] during map compile. It doesn't exist in the [[FGD]] and is not designed to be created by Hammer.


== Keyvalues ==
== Keyvalues ==

Revision as of 10:57, 31 July 2015

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Template:L4d series brush It is used to designate climbable ladder areas. func_ladder brushes are automatically converted to this entity by VBSP during map compile. It doesn't exist in the FGD and is not designed to be created by Hammer.

Keyvalues

normal.x ([todo internal name (i)]) <float>
X normal of the ladder.
normal.y ([todo internal name (i)]) <float>
Y normal of the ladder.
normal.z ([todo internal name (i)]) <float>
Z normal of the ladder.
team ([todo internal name (i)]) <integer>
Team that can climb this ladder.
  • 0 : Any team
  • 1 : Survivors
  • 2 : Infected