Func fire extinguisher: Difference between revisions

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{{l4d brush|func_fire_extinguisher}} It is a brush entity that will fade out any ragdolls that touch it.
{{lang|title=func_fire_extinguisher}}
{{entity|func_fire_extinguisher|type=e2|game=Left 4 Dead}} It is a brush entity that will fade out any ragdolls that touch it.


== Keyvalues ==
== Keyvalues ==

Revision as of 09:54, 24 January 2023

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Template:Entity It is a brush entity that will fade out any ragdolls that touch it.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs