Func spawn volume: Difference between revisions
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(Created page with "{{l4d brush|func_spawn_volume}} It can be used to designate a desired spawn area. == Keyvalues == {{KV Targetname}} {{KV EnableDisable}} == Inputs == {{I Targetname}} {{I Enabl...") |
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{{ | {{lang|title=Spawn Volume}} | ||
{{entity|func_spawn_volume|type=e2|game=Left 4 Dead}} It can be used to designate a desired spawn area. | |||
== Keyvalues == | == Keyvalues == | ||
Revision as of 08:53, 24 January 2023
Template:Entity It can be used to designate a desired spawn area.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.