Prop glowing object: Difference between revisions
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(Created page with "{{l4d point|prop_glowing_object}} It is a dynamic prop that can glow through walls. == Keyvalues == {{KV|Start Glowing|boolean|Whether this objkect glows when the map starts}} {...") |
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{{l4d point|prop_glowing_object}} It is a dynamic prop that can glow through walls. | {{l4d point|prop_glowing_object}} It is a dynamic prop that can glow through walls. | ||
This entity is similar to the prop_dynamic glow options inside L4D2, however it is much more limited in comparison. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Start Glowing|boolean|Whether this | {{KV|Start Glowing|boolean|Whether this object glows when the map starts}} | ||
{{KV|Glow For Team|choices|Team(s) this entity should glow for}} | {{KV|Glow For Team|choices|Team(s) this entity should glow for}} | ||
:* -1 : Everyone | :* -1 : Everyone |
Revision as of 10:03, 12 May 2017
Template:L4d point It is a dynamic prop that can glow through walls.
This entity is similar to the prop_dynamic glow options inside L4D2, however it is much more limited in comparison.
Keyvalues
- Glow For Team ([todo internal name (i)]) <choices>
- Team(s) this entity should glow for
- -1 : Everyone
- 2 : Survivors
- 3 : Infected
Inputs
- StartGlowing
- Turns on glowing for this object
- StopGlowing
- Turns off glowing for this object