Prop glowing object: Difference between revisions

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(Created page with "{{l4d point|prop_glowing_object}} It is a dynamic prop that can glow through walls. == Keyvalues == {{KV|Start Glowing|boolean|Whether this objkect glows when the map starts}} {...")
 
m (Fixed spelling error, added minor information.)
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{{l4d point|prop_glowing_object}} It is a dynamic prop that can glow through walls.
{{l4d point|prop_glowing_object}} It is a dynamic prop that can glow through walls.
This entity is similar to the prop_dynamic glow options inside L4D2, however it is much more limited in comparison.


== Keyvalues ==
== Keyvalues ==
{{KV|Start Glowing|boolean|Whether this objkect glows when the map starts}}
{{KV|Start Glowing|boolean|Whether this object glows when the map starts}}
{{KV|Glow For Team|choices|Team(s) this entity should glow for}}
{{KV|Glow For Team|choices|Team(s) this entity should glow for}}
:* -1 : Everyone
:* -1 : Everyone

Revision as of 10:03, 12 May 2017

Template:L4d point It is a dynamic prop that can glow through walls.


This entity is similar to the prop_dynamic glow options inside L4D2, however it is much more limited in comparison.

Keyvalues

Start Glowing ([todo internal name (i)]) <boolean>
Whether this object glows when the map starts
Glow For Team ([todo internal name (i)]) <choices>
Team(s) this entity should glow for
  • -1 : Everyone
  • 2 : Survivors
  • 3 : Infected

Inputs

StartGlowing
Turns on glowing for this object
StopGlowing
Turns off glowing for this object