Trigger serverragdoll: Difference between revisions
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Tip:These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls through the ground, such as when combat occurs on top of a func_breakable or func_physbox. Simply surround the area in question with one of these triggers.
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{{base brush ep1|trigger_serverragdoll}} It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one. | {{base brush ep1|trigger_serverragdoll}} It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one. | ||
{{tip|These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls ''through'' the ground, such as when combat occurs on top of a [[func_breakable]] or [[func_physbox]]. Simply surround the area in question with one of these triggers.}} | |||
{{optim_brush}} | {{optim_brush}} |
Revision as of 17:49, 25 February 2015
Template:Base brush ep1 It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities