Item healthvial: Difference between revisions
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{{wrongtitle|title=item_healthvial}} | {{wrongtitle|title=item_healthvial}} | ||
{{hl2 point|item_healthvial}} | {{hl2 point|item_healthvial}} [[Image:item_healthvial.jpg|right]] This item restores a smaller amount of health points for players on pickup. This amount is defined by the ''sk_healthvial'' value - 10 by default. | ||
[[Image:item_healthvial.jpg | |||
This item restores a smaller amount of health points for players on pickup. This amount is defined by the ''sk_healthvial'' value - 10 by default. | |||
==Dedicated Console Variables== | ==Dedicated Console Variables== |
Revision as of 07:14, 16 September 2011
This item restores a smaller amount of health points for players on pickup. This amount is defined by the sk_healthvial value - 10 by default.
Dedicated Console Variables
- sk_healthvial (Default: 10)
- <integer> Amount of health restored. (This amount is unaffected by difficulty settings.)
Keyvalues
- Item:
Inputs
- Item:
Outputs
- Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.