Game end: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Cleanup)
mNo edit summary
Line 1: Line 1:
[[File:Game end.png|left|link=]]
{{base point|game_end|sprite=1}} It ends a multiplayer game. Does not work in single-player games.
 
{{base point|game_end}} It ends a multiplayer game. Does not work in single-player games.
{{map_properties}}
{{map_properties}}
{{clr}}


In code it is represented by class CGameEnd, defined in maprules.cpp.
In code it is represented by class CGameEnd, defined in maprules.cpp.
{{clr}}


== Keyvalues ==
== Keyvalues ==

Revision as of 17:22, 30 July 2011

Template:Base point It ends a multiplayer game. Does not work in single-player games. Template:Map properties

In code it is represented by class CGameEnd, defined in maprules.cpp.

Keyvalues

Master (Obsolete) ([todo internal name (i)]) <string>
Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

EndGame
End the multiplayer game.


Outputs