Env dustpuff: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
[[File:SmokePuffs.jpg|thumb|260px|Several env_dustpuffs spawning puffs with the default settings]]
[[File:SmokePuffs.jpg|thumb|260px|Several env_dustpuffs spawning puffs with the default settings]]


{{base point|env_dustpuff}} It can emit dust puffs from its [[origin]]. The size and transparency of the smoke cannot be controlled, but puff's color is adjustable. [[Input]]s are used to spawn the puffs; without inputs, the env_dustpuff does nothing.
{{base point|env_dustpuff}}
 
==Entity description==
It can emit dust puffs from its [[origin]]. The size and transparency of the smoke cannot be controlled, but puff's color is adjustable. [[Input]]s are used to spawn the puffs; without inputs, the env_dustpuff does nothing.


== Availability ==
{{in game|point}} {{game-base}}
{{code class|CEnvDustPuff|func_dust.cpp}}
{{code class|CEnvDustPuff|func_dust.cpp}}



Revision as of 14:38, 7 May 2012

Several env_dustpuffs spawning puffs with the default settings

Template:Base point

Entity description

It can emit dust puffs from its origin. The size and transparency of the smoke cannot be controlled, but puff's color is adjustable. Inputs are used to spawn the puffs; without inputs, the env_dustpuff does nothing.

C++ In code, it is represented by theCEnvDustPuffclass, defined in thefunc_dust.cppfile.

Keyvalues

Scale ([todo internal name (i)]) <float>
Size of the dust puff.
Speed ([todo internal name (i)]) <float>
Speed at which the dust particles should move.
Dust color ([todo internal name (i)]) <color255>
Color of the dust particles.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

SpawnDust
Spawn a dust puff.


Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs