City17 Episode 1: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Removed {{CategoryBox}} divs)
No edit summary
Line 1: Line 1:
{{ModStatus|engine=Source|game=Episode One|mode=sp|status=closed beta}}
{{ModStatus|engine=Source|game=Episode One|mode=sp|status=closed beta}}


{{HL2}} A new mod for [[Half-Life 2]] being created by Gear.
{{HL2}} '''City 17: Episode One''' is a new mod for [[Half-Life 2]] being created by Gear.
{{TOC|left}}
{{TOC|left}}
{| bgcolor="#f7f8ff" align="left" cellpadding="5" cellspacing="0" border="1" style="font-size: 95%; border: #cccccc solid 1px; border-collapse: collapse;"
{| bgcolor="#f7f8ff" align="left" cellpadding="5" cellspacing="0" border="1" style="font-size: 95%; border: #cccccc solid 1px; border-collapse: collapse;"
Line 39: Line 39:


== Overview ==
== Overview ==
City17 aims to bring the player a Rebel perspective of the Half-Life 2 Universe. From the City Streets to the Canals, City17 Ventures through the Episode 1 timeline.
City 17 aims to bring the player a Rebel perspective of the Half-Life 2 universe. From the city streets to the canals, ''City 17'' ventures during the events of ''[[Half-Life 2: Episode One]]''.


== Features ==
== Features ==

Revision as of 13:33, 14 July 2012

Development.png

This single-player mod for Episode One is currently in closed beta development.

Half-Life 2 City 17: Episode One is a new mod for Half-Life 2 being created by Gear.

System Requirements
Title City17: Episode 1
Developer Gear
Planned Release
Genre Action game
Mode Singleplayer & Multiplayer
Ratings ESRB: Mature 17+ (M)
Platform PC
Requirements
  • 1024+ RAM
  • DirectX 9+ GPU - Geforce family 8-9 -200 and above.
  • Windows Xp/Vista/2000
  • Steam Account (active)
  • 2.6 Dual or Quad GHz processor

Overview

City 17 aims to bring the player a Rebel perspective of the Half-Life 2 universe. From the city streets to the canals, City 17 ventures during the events of Half-Life 2: Episode One.

Features

  • Volumetric Lighting with smaller features included:
    • God Rays for sun effects against Geometry.
    • Light shafts generated by any light source when casted into a dark exterior or Interior.
    • Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
  • Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
  • SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' Times.
  • Improved AI, resulting in more realistic battles, and smarter Opponents.

All features capable of running on a Mid-Range PC and beyond.

Updates

To find the latest updates on City 17, you can view our Website, or check the old update log here.

Screenshots

C17 city day 020000.jpg
C17 city day 020003.jpg
C17 city day 020001.jpg
C17 city day 020002.jpg
C17 city day 030073.jpg
C17 city day 030074.jpg
C17 city day 030075.jpg
C17 city day 030076.jpg
C17 city day 030078.jpg
C17 city day 030083.jpg
C17 city day 040018.jpg
C17 city day 040019.jpg
C17 city day 040020.jpg
C17 city day 01a0001.jpg
C17 city day 01a0002.jpg

Website/contacts