Ko/SDK Docs: Difference between revisions

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{{otherlang2|
{{otherlang2|
title=소스 소프트웨어개발키트 문서 한국어 버전|
en=SDK Docs|
en=SDK Docs|
de=SDK Docs:de|
de=SDK Docs:de|
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ru=SDK Docs:ru|
ru=SDK Docs:ru|
zh-cn=SDK Docs:zh-cn|
zh-cn=SDK Docs:zh-cn|
zh-tw=SDK Docs:zh-tw}} {{DISPLAYTITLE:소스 소프트웨어개발키트 문서 한국어 버전}}
zh-tw=SDK Docs:zh-tw}}
 
<P align=center>'''번역자 : 하우니브 [ hungjun1124@naver.com / @gmail.com] 의역이거나 오역이나 발번역일수 있으니 이해해 주시기 바랍니다.'''</p>


{| class="standard-table" style="margin:auto;"
{| class="standard-table" style="margin:auto;"
|+ <p style="margin:.5em auto 0;padding:0 0 0 3.6em;width:200px;">[[File:Source-logo.png|200px|link=|Source]]</p>
|+ <p style="margin:.5em auto 0;padding:0 0 0 3.6em;width:200px;">[[File:Source-logo.png|200px|link=|Source]]</p>


<p style="margin:1em;">'''[[SDK Installation|다운로드 및 설치]] | [[:Category:Source SDK FAQ|자주 묻는 질문]] | [[Source SDK Release Notes|릴리즈 노트]]'''</p>
<p style="margin:1em;">{{en}} '''[[SDK Installation|다운로드 및 설치]] | {{en}} [[:Category:Source SDK FAQ|자주 묻는 질문]] | {{en}} [[Source SDK Release Notes|릴리즈 노트]]'''</p>
|-
|-
| '''[[:Category:Modding:ko|모드]]'''
| '''[[:Category:Modding:ko|모드]]'''
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| 누구든 모두다 3차원 맵을 제작할수 있습니다.
| 누구든 모두다 3차원 맵을 제작할수 있습니다.
|-
|-
| '''[[:Category:Programming|프로그래밍]]'''
| {{en}} '''[[:Category:Programming|프로그래밍]]'''
| 모드의 C++을 코딩하는 방식을 게임 동작 규칙에 정의
| 모드의 C++을 코딩하는 방식을 게임 동작 규칙에 정의
|-
|-
| '''[[:Category:Modeling|모델링]]'''
| {{en}} '''[[:Category:Modeling|모델링]]'''
| 모델은 게임 세계에 나타나는 세부적인 3차원 개체
| 모델은 게임 세계에 나타나는 세부적인 3차원 개체
|-
|-
| '''[[:Category:Material System|재료]]'''
| {{en}} '''[[:Category:Material System|재료]]'''
| 텍스처와 쉐이더를 소스재료에 결합
| 텍스처와 쉐이더를 소스재료에 결합
|-
|-
| '''[[:Category:Sound System|사운드]]'''
| {{en}} '''[[:Category:Sound System|사운드]]'''
| 4차원 오디오품질을 여러분의 세상으로 추가
| 4차원 오디오품질을 여러분의 세상으로 추가
|-
|-
| '''[[:Category:Particle_System|입자]]'''
| {{en}} '''[[:Category:Particle_System|입자]]'''
|  입자로 만든 효과는 연기, 스파크, 혈액
|  입자로 만든 효과는 연기, 스파크, 혈액
|-
|-
| '''[[:Category:Choreography|코레오그래픽]]'''
| {{en}} '''[[:Category:Choreography|코레오그래픽]]'''
| 안무 장면과의 직접적인 디지털 배우의 공연
| 안무 장면과의 직접적인 디지털 배우의 공연
|-
|-
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| 다양한 주제에 대한 단계별 가이드
| 다양한 주제에 대한 단계별 가이드
|-
|-
| '''[[:Category:Technical|기술]]'''
| {{en}} '''[[:Category:Technical|기술]]'''
| Source의 미래에 대해 심층토론
| Source의 미래에 대해 심층토론
|-
|-
| '''[[:Category:Glossary|용어 해설]]'''
| {{en}} '''[[:Category:Glossary|용어 해설]]'''
| 용어에 대한 설명
| 용어에 대한 설명
|-
|-
| '''[[:Category:Third Party Tools|타사 도구]]'''
| {{en}} '''[[:Category:Third Party Tools|타사 도구]]'''
| 커뮤니티에서 만든 유용한 도구
| 커뮤니티에서 만든 유용한 도구
|}
|}
<p align=center>'''번역자 : 하우니브 [ hungjun1124@naver.com / @gmail.com] 의역이거나 오역이나 발번역일수 있으니 이해해 주시기 바랍니다.'''</p>


[[Category:Entry pages:ko]]
[[Category:Entry pages:ko]]

Revision as of 06:04, 5 July 2011

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다운로드 및 설치 |
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자주 묻는 질문 |
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릴리즈 노트

모드 제작,당신의 소스프로젝트를 만들고 출시해봅시다.
레벨 디자인 누구든 모두다 3차원 맵을 제작할수 있습니다.
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프로그래밍
모드의 C++을 코딩하는 방식을 게임 동작 규칙에 정의
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모델링
모델은 게임 세계에 나타나는 세부적인 3차원 개체
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재료
텍스처와 쉐이더를 소스재료에 결합
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사운드
4차원 오디오품질을 여러분의 세상으로 추가
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입자
입자로 만든 효과는 연기, 스파크, 혈액
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코레오그래픽
안무 장면과의 직접적인 디지털 배우의 공연
자습서 다양한 주제에 대한 단계별 가이드
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기술
Source의 미래에 대해 심층토론
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용어 해설
용어에 대한 설명
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타사 도구
커뮤니티에서 만든 유용한 도구

번역자 : 하우니브 [ hungjun1124@naver.com / @gmail.com] 의역이거나 오역이나 발번역일수 있으니 이해해 주시기 바랍니다.