Portals on Moving Surfaces: Difference between revisions
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Note:In order to use sv_allow_mobile_portals without cheats you must name the point_servercommand "enable_mobile_portals_command"
Bug:Portals will display the opening animation a second time if the surface ever stops moving [todo tested in ?]
Note:Portals on moving surfaces behave differently than static portals. They calculate physics much more loosely and can fling passing objects around at strange speeds and angles.
m (moved Allowing portals on moving surfaces to Portals on Moving Surfaces: Article is about more than just allowing moving portals.) |
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In order to allow portals to remain on moving surfaces set the "sv_allow_mobile_portals" console variable to 1. Use a [[point_servercommand]] to do this. Be sure to set it back to zero when you no longer need portals to remain on moving surfaces. | In order to allow portals to remain on moving surfaces set the "sv_allow_mobile_portals" console variable to 1. Use a [[point_servercommand]] to do this. Be sure to set it back to zero when you no longer need portals to remain on moving surfaces. | ||
{{note|In order to use sv_allow_mobile_portals without cheats you must name the point_servercommand "enable_mobile_portals_command"}} | |||
{{bug|Portals will display the opening animation a second time if the surface ever stops moving}} | {{bug|Portals will display the opening animation a second time if the surface ever stops moving}} | ||
{{note|Portals on moving surfaces behave differently than static portals. They calculate physics much more loosely and can fling passing objects around at strange speeds and angles.}} | {{note|Portals on moving surfaces behave differently than static portals. They calculate physics much more loosely and can fling passing objects around at strange speeds and angles.}} | ||
[[Category:Portal 2 Tutorials]] | [[Category:Portal 2 Tutorials]] |
Revision as of 21:05, 28 August 2015
In order to allow portals to remain on moving surfaces set the "sv_allow_mobile_portals" console variable to 1. Use a point_servercommand to do this. Be sure to set it back to zero when you no longer need portals to remain on moving surfaces.


