Asw camera control: Difference between revisions

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(Cleanup)
(cleanup)
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{{as brush|asw_camera_control}} It changes the camera angle while Marines are inside this trigger.
{{as brush|asw_camera_control}}  
 
==Entity description==
It changes the camera angle while Marines are inside this trigger.
(This entity doesn't seem to exist in the actual game? Removed from levels and no ent_info in game)
(This entity doesn't seem to exist in the actual game? Removed from levels and no ent_info in game)


== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV Origin}}
{{KV|Angle Type|choices|Camera angle to use when marines are in this volume.}}
{{KV|Angle Type|choices|Camera angle to use when marines are in this volume.}}
:* 0 : Top-down
:* 0 : Top-down
:* 1 : 40 degree
:* 1 : 40 degree
{{KV Targetname}}
{{KV Origin}}


== Inputs ==
== Inputs ==

Revision as of 03:39, 12 February 2012

Template:As brush

Entity description

It changes the camera angle while Marines are inside this trigger. (This entity doesn't seem to exist in the actual game? Removed from levels and no ent_info in game)

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Origin:

Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Angle Type ([todo internal name (i)]) <choices>
Camera angle to use when marines are in this volume.
  • 0 : Top-down
  • 1 : 40 degree

Inputs

Outputs