Asw camera control: Difference between revisions
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(Cleanup) |
(cleanup) |
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{{as brush|asw_camera_control}} It changes the camera angle while Marines are inside this trigger. | {{as brush|asw_camera_control}} | ||
==Entity description== | |||
It changes the camera angle while Marines are inside this trigger. | |||
(This entity doesn't seem to exist in the actual game? Removed from levels and no ent_info in game) | (This entity doesn't seem to exist in the actual game? Removed from levels and no ent_info in game) | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV Origin}} | |||
{{KV|Angle Type|choices|Camera angle to use when marines are in this volume.}} | {{KV|Angle Type|choices|Camera angle to use when marines are in this volume.}} | ||
:* 0 : Top-down | :* 0 : Top-down | ||
:* 1 : 40 degree | :* 1 : 40 degree | ||
== Inputs == | == Inputs == |
Revision as of 03:39, 12 February 2012
Entity description
It changes the camera angle while Marines are inside this trigger. (This entity doesn't seem to exist in the actual game? Removed from levels and no ent_info in game)
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Angle Type ([todo internal name (i)]) <choices>
- Camera angle to use when marines are in this volume.
- 0 : Top-down
- 1 : 40 degree