Prop glados core: Difference between revisions

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[[File:CrazyCakeyCuriousandMean.jpg|thumb|right|150px|GlaDOS Personality Core.]]
[[File:CrazyCakeyCuriousandMean.jpg|thumb|right|150px|GlaDOS Personality Core.]]


{{portal series point|prop_glados_core}}
{{portal series point|prop_glados_core}} It spawns a core of [[GLaDOS]] computer. It resemble the human eyeball with handles attached to it. These play dialogue and look around when near the player.
 
==Entity Description==
Core of [[GLaDOS]] computer. It resemble the human eyeball with handles attached to it. These play dialogue and look around when near the player.


The Portal 2 version of this entity is [[npc_personality_core]], though this entity is still available in the Portal 2 codebase.
The Portal 2 version of this entity is [[npc_personality_core]], though this entity is still available in the Portal 2 codebase.
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: <choices> Which personality VO set the core is set to.
: <choices> Which personality VO set the core is set to.
:{| class=standard-table
:{| class=standard-table
! Literal Value || Description
! Value || Description
|-
|-
| 0 || Curious
| 0 || Curious

Revision as of 16:06, 31 July 2011

GlaDOS Personality Core.

Template:Portal series point It spawns a core of GLaDOS computer. It resemble the human eyeball with handles attached to it. These play dialogue and look around when near the player.

The Portal 2 version of this entity is npc_personality_core, though this entity is still available in the Portal 2 codebase.

Keyvalues

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  • CoreType
<choices> Which personality VO set the core is set to.
Value Description
0 Curious
1 Aggressive
2 Crazy
3 None
  • DelayBetweenLines
<float> When the core is talking, this is the number of seconds delay between its spoken lines.

Flags

Note.pngNote:Page left for viewable history, content moved to prop_physics

Inputs

  • Break
Breaks the breakable completely. This will make the entity act like a normal func_breakable. If you wish to maintain the shattering behaviour/appearance, consider using the Shatter input below with a large radius value.
  • SetHealth <integer>
Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
  • AddHealth <integer>
Adds health to the breakable. If the breakable's health reaches zero it will break.
  • RemoveHealth <integer>
Removes health from the breakable. If the breakable's health reaches zero it will break.
  • EnablePhyscannonPickup
Makes the breakable able to picked up by the physcannon.
  • DisablePhyscannonPickup
Makes the breakable not able to picked up by the physcannon.
  • Ignite
Ignite the target entity.
  • DamageFilter:
SetDamageFilter <stringRedirectInput/string>
Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.
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EnableDamageForces  (in all games since Half-Life 2: Episode Two)
Todo: What is this?
DisableDamageForces  (in all games since Half-Life 2: Episode Two)
Todo: What is this?
  • Panic
Core is near death, panic.
  • StartTalking
Start playing lines, play looking animations.

Outputs

  • OnBreak
  • OnHealthChanged
  • OnIgnite
  • OnPhysCannonDetach
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  • OnPlayerPickup
Player picked up core.

See Also