Weapon thompson: Difference between revisions
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Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
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[[File:Thompson.jpg|right|150px|thumb|The Allied Thompson SMG]] | [[File:Thompson.jpg|right|150px|thumb|The Allied Thompson SMG]] | ||
{{dods point|weapon_thompson}} | {{dods point|weapon_thompson}} | ||
Revision as of 10:32, 16 June 2011
Entity description
The weapon_thompson is a Thompson M1, an American submachinegun used by the Allied Assault class.

Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
Outputs
Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
Attack modes
- +attack will fire the rifle.
- +attack2 will use the melee punching.
Other information
- The melee punching has the same stats as the allies knife, but is faster. Due to some hitbox issues it can be difficult to hit prone players, although the June 28th update has mostly fixed this issue.
- Servers can limit the thompson by using this cvar
mp_limit_allies_assault X
. whereX
is the maximum desired number of assault players