Weapon garand: Difference between revisions

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== Other information ==
== Other information ==
* Servers can limit the Allies Riflemen by using the cvar <code>mp_limit_allies_riflemen X</code>.  where <code>X</code> is the maximum desired number of riflemen players
* Servers can limit the Allies Riflemen by using the cvar <code>mp_limit_allies_riflemen X</code>.  where <code>X</code> is the maximum desired number of riflemen players
== See also ==
* [[Rifleman class]]


== External links ==
== External links ==
* [[Wikipedia:M1 Garand|M1 Garand]]
* [[Wikipedia:M1 Garand|M1 Garand]]

Revision as of 09:11, 13 June 2011

The Allied M1 Garand

Template:Dods point

Entity description

The weapon_garand is an M1 Garand, an American semi-automatic rifle carried by the Allied rifleman class.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.

Attack modes

  • +attack will fire the M1 Garand.
  • +attack2 will zoom in slightly and enable Iron Sights

Other information

  • Servers can limit the Allies Riflemen by using the cvar mp_limit_allies_riflemen X. where X is the maximum desired number of riflemen players

External links