Template:Basicdodsweapon: Difference between revisions
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(Created page with '==Keyvalues== {{KV|ammo|integer|Amount of reserve ammo to be added. Fallback value is 0. {{Not in FGD}}}} {{KV Targetname}} {{KV Angles}} ==Flags== * 1 : Start Constrained : Pre…') |
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<includeonly>[[Category:Day of Defeat: Source Entities | <includeonly>[[Category:Day of Defeat: Source Entities]] [[Category:Day of Defeat: Source Weapons]]</includeonly> |
Revision as of 21:23, 1 January 2014
Keyvalues
- ammo ([todo internal name (i)]) <integer>
- Amount of reserve ammo to be added. Fallback value is 0. !FGD
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 1 : Start Constrained
- Prevents the model from moving.
Inputs
Outputs
Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.