Weapon m1carb: Difference between revisions

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{{dods point|weapon_m1carb}}
{{dods point|weapon_m1carb}}


==Entity Description==
==Entity description==
The '''weapon_m1carb''' is an [[Wikipedia:M1 Carbine|M1 Carbine]], an American semi-automatic rifle used by the Allied [[DODS/Rocket class|Rocket class]].
The '''weapon_m1carb''' is an [[Wikipedia:M1 Carbine|M1 Carbine]], an American semi-automatic rifle used by the Allied [[DODS/Rocket class|Rocket class]].
 
{{Basicdodsweapon}}
== Weapon statistics ==
{| style="width:240px; text-align:left"
!Recoil
|Very low
|-
!Damage
|Average
|-
!Accuracy
|Average
|-
!Range
|Average
|-
!Rate of fire
|High - semi automatic
|}


== Attack modes ==
== Attack modes ==
* +attack will fire the Carbine.
* +attack will fire the Carbine.
* +attack2 does nothing.
* +attack2 does nothing.
== See also ==
* [[DODS/Rocket class]]


== External links ==
== External links ==

Revision as of 09:13, 13 June 2011

The Allied M1 Carbine

Template:Dods point

Entity description

The weapon_m1carb is an M1 Carbine, an American semi-automatic rifle used by the Allied Rocket class.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.

Attack modes

  • +attack will fire the Carbine.
  • +attack2 does nothing.

External links