Weapon k98: Difference between revisions
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Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
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{{dods point|weapon_k98}} | {{dods point|weapon_k98}} | ||
==Entity | ==Entity description== | ||
The '''weapon_k98''' is a [[Wikipedia:Karabiner 98k|Karabiner 98k]], a German bolt-action rifle carried by the Axis [[DODS/Rifleman class|rifleman class]]. | The '''weapon_k98''' is a [[Wikipedia:Karabiner 98k|Karabiner 98k]], a German bolt-action rifle carried by the Axis [[DODS/Rifleman class|rifleman class]]. | ||
{{Basicdodsweapon}} | |||
{ | |||
== Attack modes == | == Attack modes == | ||
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== Other information == | == Other information == | ||
* Servers can limit the Axis Riflemen by using this cvar <code>mp_limit_axis_riflemen X</code>. where <code>X</code> is the maximum desired number of riflemen players | * Servers can limit the Axis Riflemen by using this cvar <code>mp_limit_axis_riflemen X</code>. where <code>X</code> is the maximum desired number of riflemen players | ||
== External links == | == External links == |
Revision as of 09:12, 13 June 2011
Entity description
The weapon_k98 is a Karabiner 98k, a German bolt-action rifle carried by the Axis rifleman class.

Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
Outputs
Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
Attack modes
- +attack will fire the Kar 98 Rifle.
- +attack2 will zoom in slightly and enable the Iron Sights.
Other information
- Servers can limit the Axis Riflemen by using this cvar
mp_limit_axis_riflemen X
. whereX
is the maximum desired number of riflemen players